GPU: Implement skip-drawing-to-active-field for interlaced mode
Currently only in the software renderer.
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@ -240,7 +240,7 @@ u32 GPU::ReadRegister(u32 offset)
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// code can be dependent on the odd/even bit, so update the GPU state when reading.
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// we can mitigate this slightly by only updating when the raster is actually hitting a new line
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if (IsRasterScanlinePending())
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m_tick_event->InvokeEarly(true);
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Synchronize();
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return m_GPUSTAT.bits;
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}
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