Core: Add Vulkan GPU renderer
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@ -314,6 +314,11 @@ void HostInterface::OnRunningGameChanged() {}
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void HostInterface::OnControllerTypeChanged(u32 slot) {}
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std::string HostInterface::GetShaderCacheDirectory()
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{
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return GetUserDirectoryRelativePath("cache");
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}
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void HostInterface::SetDefaultSettings(SettingsInterface& si)
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{
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si.SetStringValue("Console", "Region", Settings::GetConsoleRegionName(ConsoleRegion::Auto));
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