HostInterface: Add function to switch between sw/hw rendering
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@ -104,8 +104,13 @@ protected:
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/// Returns the path of the game database cache file.
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std::string GetGameListDatabaseFileName() const;
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/// Applies new settings, updating internal state as needed. apply_callback should call m_settings.Load() after
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/// locking any required mutexes.
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void UpdateSettings(const std::function<void()>& apply_callback);
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/// Quick switch between software and hardware rendering.
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void ToggleSoftwareRendering();
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void RunFrame();
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/// Throttles the system, i.e. sleeps until it's time to execute the next frame.
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