GameDatabase: Fix identification of misnamed-exe games
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@ -41,6 +41,7 @@ enum : u32
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};
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static Entry* GetMutableEntry(const std::string_view& serial);
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static const Entry* GetEntryForId(const std::string_view& code);
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static bool LoadFromCache();
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static bool SaveToCache();
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@ -149,15 +150,32 @@ std::string GameDatabase::GetSerialForPath(const char* path)
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const GameDatabase::Entry* GameDatabase::GetEntryForDisc(CDImage* image)
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{
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std::string id;
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System::GetGameDetailsFromImage(image, &id, nullptr);
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System::GameHash hash;
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System::GetGameDetailsFromImage(image, &id, &hash);
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const Entry* entry = GetEntryForGameDetails(id, hash);
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if (entry)
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return entry;
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Log_WarningPrintf("No entry found for disc '%s'", id.c_str());
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return nullptr;
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}
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const GameDatabase::Entry* GameDatabase::GetEntryForGameDetails(const std::string& id, u64 hash)
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{
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const Entry* entry;
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if (!id.empty())
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{
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const Entry* entry = GetEntryForId(id);
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entry = GetEntryForId(id);
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if (entry)
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return entry;
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}
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Log_WarningPrintf("No entry found for disc '%s'", id.c_str());
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// some games with invalid serials use the hash
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entry = GetEntryForId(System::GetGameHashId(hash));
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if (entry)
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return entry;
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return nullptr;
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}
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@ -92,7 +92,7 @@ void EnsureLoaded();
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void Unload();
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const Entry* GetEntryForDisc(CDImage* image);
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const Entry* GetEntryForId(const std::string_view& code);
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const Entry* GetEntryForGameDetails(const std::string& id, u64 hash);
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const Entry* GetEntryForSerial(const std::string_view& serial);
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std::string GetSerialForDisc(CDImage* image);
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std::string GetSerialForPath(const char* path);
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@ -216,7 +216,7 @@ bool GameList::GetDiscListEntry(const std::string& path, Entry* entry)
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System::GetGameDetailsFromImage(cdi.get(), &id, &entry->hash);
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// try the database first
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const GameDatabase::Entry* dentry = GameDatabase::GetEntryForId(id);
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const GameDatabase::Entry* dentry = GameDatabase::GetEntryForGameDetails(id, entry->hash);
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if (dentry)
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{
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// pull from database
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@ -3346,7 +3346,7 @@ void System::UpdateRunningGame(const char* path, CDImage* image, bool booting)
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std::string id;
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GetGameDetailsFromImage(image, &id, &s_running_game_hash);
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s_running_game_entry = GameDatabase::GetEntryForId(id);
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s_running_game_entry = GameDatabase::GetEntryForGameDetails(id, s_running_game_hash);
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if (s_running_game_entry)
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{
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s_running_game_serial = s_running_game_entry->serial;
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