GameDatabase: Fix identification of misnamed-exe games
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@ -216,7 +216,7 @@ bool GameList::GetDiscListEntry(const std::string& path, Entry* entry)
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System::GetGameDetailsFromImage(cdi.get(), &id, &entry->hash);
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// try the database first
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const GameDatabase::Entry* dentry = GameDatabase::GetEntryForId(id);
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const GameDatabase::Entry* dentry = GameDatabase::GetEntryForGameDetails(id, entry->hash);
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if (dentry)
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{
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// pull from database
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