GPUDevice: Add API version field
Also tie shader caches to API version and device LUID. That way we don't have tons of cache files, and they're regenerated if the GPU/driver changes.
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@ -20,7 +20,7 @@ class SettingsInterface;
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struct WindowInfo;
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enum class AudioBackend : u8;
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enum class AudioStretchMode : u8;
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enum class RenderAPI : u32;
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enum class RenderAPI : u8;
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class AudioStream;
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class CDImage;
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@ -18,7 +18,7 @@
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#include <string_view>
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#include <vector>
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enum class RenderAPI : u32;
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enum class RenderAPI : u8;
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enum class MediaCaptureBackend : u8;
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struct SettingInfo
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