GLContext: Wayland support
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40
src/common/gl/context_egl_wayland.cpp
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40
src/common/gl/context_egl_wayland.cpp
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#include "context_egl_wayland.h"
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#include "../log.h"
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#include <wayland-egl.h>
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Log_SetChannel(GL::ContextEGLWayland);
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namespace GL {
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ContextEGLWayland::ContextEGLWayland(const WindowInfo& wi) : ContextEGL(wi) {}
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ContextEGLWayland::~ContextEGLWayland() = default;
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std::unique_ptr<Context> ContextEGLWayland::Create(const WindowInfo& wi, const Version* versions_to_try,
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size_t num_versions_to_try)
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{
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std::unique_ptr<ContextEGLWayland> context = std::make_unique<ContextEGLWayland>(wi);
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if (!context->Initialize(versions_to_try, num_versions_to_try))
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return nullptr;
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return context;
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}
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std::unique_ptr<Context> ContextEGLWayland::CreateSharedContext(const WindowInfo& wi)
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{
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std::unique_ptr<ContextEGLWayland> context = std::make_unique<ContextEGLWayland>(wi);
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context->m_display = m_display;
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if (!context->CreateContextAndSurface(m_version, m_context, false))
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return nullptr;
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return context;
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}
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EGLNativeWindowType ContextEGLWayland::GetNativeWindow(EGLConfig config)
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{
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wl_egl_window* window =
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wl_egl_window_create(static_cast<wl_surface*>(m_wi.window_handle), m_wi.surface_width, m_wi.surface_height);
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if (!window)
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return {};
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return reinterpret_cast<EGLNativeWindowType>(window);
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}
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} // namespace GL
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