GPU: Add some missing state reset
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@ -177,6 +177,7 @@ void GPU_HW_OpenGL::ClearFramebuffer()
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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m_vram_read_texture_dirty = true;
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}
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void GPU_HW_OpenGL::DestroyFramebuffer()
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