GPU: Implement VRAM-to-VRAM copies
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@ -343,7 +343,10 @@ void GPU::WriteGP0(u32 value)
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case 0x00: // NOP
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break;
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case 0x02: // Fill Rectnagle
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case 0x01: // Clear cache
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break;
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case 0x02: // Fill Rectangle
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{
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if (!HandleFillRectangleCommand())
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return;
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@ -357,13 +360,20 @@ void GPU::WriteGP0(u32 value)
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}
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break;
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case 0xC0: // Copy Rectnagle VRAM->CPU
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case 0xC0: // Copy Rectangle VRAM->CPU
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{
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if (!HandleCopyRectangleVRAMToCPUCommand())
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return;
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}
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break;
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case 0x80: // Copy Rectangle VRAM->VRAM
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{
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if (!HandleCopyRectangleVRAMToVRAMCommand())
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return;
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}
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break;
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case 0xE1: // Set draw mode
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{
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// 0..10 bits match GPUSTAT
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@ -669,6 +679,32 @@ bool GPU::HandleCopyRectangleVRAMToCPUCommand()
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return true;
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}
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bool GPU::HandleCopyRectangleVRAMToVRAMCommand()
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{
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if (m_GP0_command.size() < 4)
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return false;
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const u32 src_x = m_GP0_command[1] & UINT32_C(0xFFFF);
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const u32 src_y = m_GP0_command[1] >> 16;
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const u32 dst_x = m_GP0_command[2] & UINT32_C(0xFFFF);
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const u32 dst_y = m_GP0_command[2] >> 16;
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const u32 width = m_GP0_command[3] & UINT32_C(0xFFFF);
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const u32 height = m_GP0_command[3] >> 16;
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Log_DebugPrintf("Copy rectangle from VRAM to VRAM src=(%u,%u), dst=(%u,%u), size=(%u,%u)", src_x, src_y, dst_x, dst_y,
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width, height);
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if ((src_x + width) > VRAM_WIDTH || (src_y + height) > VRAM_HEIGHT || (dst_x + width) > VRAM_WIDTH ||
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(dst_y + height) > VRAM_HEIGHT)
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{
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Panic("Out of bounds VRAM copy");
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return true;
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}
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CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
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return true;
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}
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void GPU::UpdateDisplay()
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{
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m_texture_config.page_changed = true;
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@ -681,6 +717,8 @@ void GPU::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) {}
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void GPU::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) {}
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void GPU::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) {}
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void GPU::DispatchRenderCommand(RenderCommand rc, u32 num_vertices) {}
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void GPU::FlushRender() {}
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