Log: Simplify macros
This commit is contained in:
@ -151,7 +151,7 @@ bool GameList::GetExeListEntry(const std::string& path, GameList::Entry* entry)
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if (!BIOS::IsValidPSExeHeader(header, file_size))
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{
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Log_WarningFmt("{} is not a valid PS-EXE", path);
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WARNING_LOG("{} is not a valid PS-EXE", path);
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return false;
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}
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@ -286,7 +286,7 @@ bool GameList::GetDiscListEntry(const std::string& path, Entry* entry)
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{
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if (!cdi->SwitchSubImage(i, nullptr))
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{
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Log_ErrorFmt("Failed to switch to subimage {} in '{}'", i, entry->path);
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ERROR_LOG("Failed to switch to subimage {} in '{}'", i, entry->path);
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continue;
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}
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@ -323,7 +323,7 @@ bool GameList::LoadEntriesFromCache(ByteStream* stream)
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if (!stream->ReadU32(&file_signature) || !stream->ReadU32(&file_version) ||
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file_signature != GAME_LIST_CACHE_SIGNATURE || file_version != GAME_LIST_CACHE_VERSION)
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{
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Log_WarningPrint("Game list cache is corrupted");
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WARNING_LOG("Game list cache is corrupted");
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return false;
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}
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@ -348,7 +348,7 @@ bool GameList::LoadEntriesFromCache(ByteStream* stream)
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region >= static_cast<u8>(DiscRegion::Count) || type >= static_cast<u8>(EntryType::Count) ||
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compatibility_rating >= static_cast<u8>(GameDatabase::CompatibilityRating::Count))
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{
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Log_WarningPrint("Game list cache entry is corrupted");
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WARNING_LOG("Game list cache entry is corrupted");
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return false;
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}
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@ -409,7 +409,7 @@ void GameList::LoadCache()
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if (!LoadEntriesFromCache(stream.get()))
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{
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Log_WarningFmt("Deleting corrupted cache file '{}'", Path::GetFileName(filename));
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WARNING_LOG("Deleting corrupted cache file '{}'", Path::GetFileName(filename));
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stream.reset();
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s_cache_map.clear();
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DeleteCacheFile();
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@ -438,7 +438,7 @@ bool GameList::OpenCacheForWriting()
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s_cache_write_stream.reset();
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}
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Log_InfoFmt("Creating new game list cache file: '{}'", Path::GetFileName(cache_filename));
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INFO_LOG("Creating new game list cache file: '{}'", Path::GetFileName(cache_filename));
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s_cache_write_stream = ByteStream::OpenFile(
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cache_filename.c_str(), BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_TRUNCATE | BYTESTREAM_OPEN_WRITE);
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@ -449,7 +449,7 @@ bool GameList::OpenCacheForWriting()
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if (!s_cache_write_stream->WriteU32(GAME_LIST_CACHE_SIGNATURE) ||
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!s_cache_write_stream->WriteU32(GAME_LIST_CACHE_VERSION))
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{
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Log_ErrorPrint("Failed to write game list cache header");
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ERROR_LOG("Failed to write game list cache header");
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s_cache_write_stream.reset();
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FileSystem::DeleteFile(cache_filename.c_str());
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return false;
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@ -477,9 +477,9 @@ void GameList::DeleteCacheFile()
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Error error;
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if (FileSystem::DeleteFile(filename.c_str(), &error))
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Log_InfoFmt("Deleted game list cache '{}'", Path::GetFileName(filename));
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INFO_LOG("Deleted game list cache '{}'", Path::GetFileName(filename));
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else
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Log_WarningFmt("Failed to delete game list cache '{}': {}", Path::GetFileName(filename), error.GetDescription());
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WARNING_LOG("Failed to delete game list cache '{}': {}", Path::GetFileName(filename), error.GetDescription());
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}
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static bool IsPathExcluded(const std::vector<std::string>& excluded_paths, const std::string& path)
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@ -492,7 +492,7 @@ void GameList::ScanDirectory(const char* path, bool recursive, bool only_cache,
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const std::vector<std::string>& excluded_paths, const PlayedTimeMap& played_time_map,
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ProgressCallback* progress)
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{
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Log_InfoFmt("Scanning {}{}", path, recursive ? " (recursively)" : "");
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INFO_LOG("Scanning {}{}", path, recursive ? " (recursively)" : "");
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progress->SetStatusText(SmallString::from_format(TRANSLATE_FS("GameList", "Scanning directory '{}'..."), path));
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@ -559,7 +559,7 @@ bool GameList::ScanFile(std::string path, std::time_t timestamp, std::unique_loc
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// don't block UI while scanning
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lock.unlock();
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Log_DevFmt("Scanning '{}'...", path);
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DEV_LOG("Scanning '{}'...", path);
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Entry entry;
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if (!PopulateEntryFromPath(path, &entry))
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@ -571,7 +571,7 @@ bool GameList::ScanFile(std::string path, std::time_t timestamp, std::unique_loc
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if (s_cache_write_stream || OpenCacheForWriting())
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{
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if (!WriteEntryToCache(&entry)) [[unlikely]]
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Log_WarningFmt("Failed to write entry '{}' to cache", entry.path);
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WARNING_LOG("Failed to write entry '{}' to cache", entry.path);
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}
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auto iter = played_time_map.find(entry.serial);
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@ -781,7 +781,7 @@ void GameList::CreateDiscSetEntries(const PlayedTimeMap& played_time_map)
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}
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if (!found_another_disc)
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{
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Log_DevFmt("Not creating disc set {}, only one disc found", disc_set_name);
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DEV_LOG("Not creating disc set {}, only one disc found", disc_set_name);
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continue;
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}
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@ -834,7 +834,7 @@ void GameList::CreateDiscSetEntries(const PlayedTimeMap& played_time_map)
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continue;
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}
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Log_DevFmt("Adding {} to disc set {}", Path::GetFileName(other_entry.path), disc_set_name);
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DEV_LOG("Adding {} to disc set {}", Path::GetFileName(other_entry.path), disc_set_name);
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other_entry.disc_set_member = true;
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set_entry.last_modified_time = std::min(set_entry.last_modified_time, other_entry.last_modified_time);
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set_entry.file_size += other_entry.file_size;
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@ -842,7 +842,7 @@ void GameList::CreateDiscSetEntries(const PlayedTimeMap& played_time_map)
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num_parts++;
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}
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Log_DevFmt("Created disc set {} from {} entries", disc_set_name, num_parts);
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DEV_LOG("Created disc set {} from {} entries", disc_set_name, num_parts);
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// entry is done :)
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s_entries.push_back(std::move(set_entry));
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@ -947,7 +947,7 @@ bool GameList::ParsePlayedTimeLine(char* line, std::string& serial, PlayedTimeEn
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size_t len = std::strlen(line);
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if (len != (PLAYED_TIME_LINE_LENGTH + 1)) // \n
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{
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Log_WarningFmt("Malformed line: '{}'", line);
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WARNING_LOG("Malformed line: '{}'", line);
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return false;
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}
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@ -961,7 +961,7 @@ bool GameList::ParsePlayedTimeLine(char* line, std::string& serial, PlayedTimeEn
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const std::optional<u64> last_played_time(StringUtil::FromChars<u64>(last_played_time_tok));
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if (serial_tok.empty() || !last_played_time.has_value() || !total_played_time.has_value())
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{
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Log_WarningFmt("Malformed line: '{}'", line);
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WARNING_LOG("Malformed line: '{}'", line);
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return false;
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}
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@ -1010,7 +1010,7 @@ GameList::PlayedTimeMap GameList::LoadPlayedTimeMap(const std::string& path)
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if (ret.find(serial) != ret.end())
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{
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Log_WarningFmt("Duplicate entry: '%s'", serial);
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WARNING_LOG("Duplicate entry: '%s'", serial);
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continue;
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}
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@ -1043,7 +1043,7 @@ GameList::PlayedTimeEntry GameList::UpdatePlayedTimeFile(const std::string& path
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if (!fp)
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{
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Log_ErrorFmt("Failed to open '{}' for update.", path);
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ERROR_LOG("Failed to open '{}' for update.", path);
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return new_entry;
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}
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@ -1074,7 +1074,7 @@ GameList::PlayedTimeEntry GameList::UpdatePlayedTimeFile(const std::string& path
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if (FileSystem::FSeek64(fp.get(), line_pos, SEEK_SET) != 0 ||
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std::fwrite(new_line.data(), new_line.length(), 1, fp.get()) != 1)
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{
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Log_ErrorFmt("Failed to update '%s'.", path);
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ERROR_LOG("Failed to update '%s'.", path);
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}
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return line_entry;
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@ -1087,7 +1087,7 @@ GameList::PlayedTimeEntry GameList::UpdatePlayedTimeFile(const std::string& path
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if (FileSystem::FSeek64(fp.get(), 0, SEEK_END) != 0 ||
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std::fwrite(new_line.data(), new_line.length(), 1, fp.get()) != 1)
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{
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Log_ErrorFmt("Failed to write '%s'.", path);
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ERROR_LOG("Failed to write '%s'.", path);
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}
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}
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@ -1100,8 +1100,8 @@ void GameList::AddPlayedTimeForSerial(const std::string& serial, std::time_t las
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return;
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const PlayedTimeEntry pt(UpdatePlayedTimeFile(GetPlayedTimeFile(), serial, last_time, add_time));
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Log_VerboseFmt("Add {} seconds play time to {} -> now {}", static_cast<unsigned>(add_time), serial.c_str(),
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static_cast<unsigned>(pt.total_played_time));
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VERBOSE_LOG("Add {} seconds play time to {} -> now {}", static_cast<unsigned>(add_time), serial.c_str(),
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static_cast<unsigned>(pt.total_played_time));
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std::unique_lock<std::recursive_mutex> lock(s_mutex);
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for (GameList::Entry& entry : s_entries)
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