Log: Simplify macros

This commit is contained in:
Stenzek
2024-05-23 20:55:28 +10:00
parent 792717e03e
commit 4e922a34a7
144 changed files with 2273 additions and 2363 deletions

View File

@ -100,7 +100,7 @@ GPUTexture* GPU_SW::GetDisplayTexture(u32 width, u32 height, GPUTexture::Format
m_upload_texture =
g_gpu_device->FetchTexture(width, height, 1, 1, 1, GPUTexture::Type::DynamicTexture, format, nullptr, 0);
if (!m_upload_texture) [[unlikely]]
Log_ErrorFmt("Failed to create {}x{} {} texture", width, height, static_cast<u32>(format));
ERROR_LOG("Failed to create {}x{} {} texture", width, height, static_cast<u32>(format));
}
return m_upload_texture.get();
@ -586,8 +586,8 @@ void GPU_SW::DispatchRenderCommand()
if ((max_x - min_x) >= MAX_PRIMITIVE_WIDTH || (max_y - min_y) >= MAX_PRIMITIVE_HEIGHT)
{
Log_DebugFmt("Culling too-large polygon: {},{} {},{} {},{}", cmd->vertices[0].x, cmd->vertices[0].y,
cmd->vertices[1].x, cmd->vertices[1].y, cmd->vertices[2].x, cmd->vertices[2].y);
DEBUG_LOG("Culling too-large polygon: {},{} {},{} {},{}", cmd->vertices[0].x, cmd->vertices[0].y,
cmd->vertices[1].x, cmd->vertices[1].y, cmd->vertices[2].x, cmd->vertices[2].y);
}
else
{
@ -607,9 +607,8 @@ void GPU_SW::DispatchRenderCommand()
// Cull polygons which are too large.
if ((max_x_123 - min_x_123) >= MAX_PRIMITIVE_WIDTH || (max_y_123 - min_y_123) >= MAX_PRIMITIVE_HEIGHT)
{
Log_DebugFmt("Culling too-large polygon (quad second half): {},{} {},{} {},{}", cmd->vertices[2].x,
cmd->vertices[2].y, cmd->vertices[1].x, cmd->vertices[1].y, cmd->vertices[0].x,
cmd->vertices[0].y);
DEBUG_LOG("Culling too-large polygon (quad second half): {},{} {},{} {},{}", cmd->vertices[2].x,
cmd->vertices[2].y, cmd->vertices[1].x, cmd->vertices[1].y, cmd->vertices[0].x, cmd->vertices[0].y);
}
else
{
@ -667,7 +666,7 @@ void GPU_SW::DispatchRenderCommand()
if (cmd->width >= MAX_PRIMITIVE_WIDTH || cmd->height >= MAX_PRIMITIVE_HEIGHT)
{
Log_DebugFmt("Culling too-large rectangle: {},{} {}x{}", cmd->x, cmd->y, cmd->width, cmd->height);
DEBUG_LOG("Culling too-large rectangle: {},{} {}x{}", cmd->x, cmd->y, cmd->width, cmd->height);
return;
}
}
@ -724,8 +723,8 @@ void GPU_SW::DispatchRenderCommand()
const auto [min_y, max_y] = MinMax(cmd->vertices[0].y, cmd->vertices[1].y);
if ((max_x - min_x) >= MAX_PRIMITIVE_WIDTH || (max_y - min_y) >= MAX_PRIMITIVE_HEIGHT)
{
Log_DebugFmt("Culling too-large line: {},{} - {},{}", cmd->vertices[0].y, cmd->vertices[0].y,
cmd->vertices[1].x, cmd->vertices[1].y);
DEBUG_LOG("Culling too-large line: {},{} - {},{}", cmd->vertices[0].y, cmd->vertices[0].y, cmd->vertices[1].x,
cmd->vertices[1].y);
return;
}
@ -759,8 +758,8 @@ void GPU_SW::DispatchRenderCommand()
const auto [min_y, max_y] = MinMax(cmd->vertices[i - 1].y, cmd->vertices[i].y);
if ((max_x - min_x) >= MAX_PRIMITIVE_WIDTH || (max_y - min_y) >= MAX_PRIMITIVE_HEIGHT)
{
Log_DebugFmt("Culling too-large line: {},{} - {},{}", cmd->vertices[i - 1].x, cmd->vertices[i - 1].y,
cmd->vertices[i].x, cmd->vertices[i].y);
DEBUG_LOG("Culling too-large line: {},{} - {},{}", cmd->vertices[i - 1].x, cmd->vertices[i - 1].y,
cmd->vertices[i].x, cmd->vertices[i].y);
}
else
{