Log: Simplify macros

This commit is contained in:
Stenzek
2024-05-23 20:55:28 +10:00
parent 792717e03e
commit 4e922a34a7
144 changed files with 2273 additions and 2363 deletions

View File

@ -86,7 +86,7 @@ std::unique_ptr<GPUSampler> D3D11Device::CreateSampler(const GPUSampler::Config&
const HRESULT hr = m_device->CreateSamplerState(&desc, ss.GetAddressOf());
if (FAILED(hr)) [[unlikely]]
{
Log_ErrorFmt("CreateSamplerState() failed: {:08X}", static_cast<unsigned>(hr));
ERROR_LOG("CreateSamplerState() failed: {:08X}", static_cast<unsigned>(hr));
return {};
}
@ -189,7 +189,7 @@ bool D3D11Texture::Map(void** map, u32* map_stride, u32 x, u32 y, u32 width, u32
HRESULT hr = context->Map(m_texture.Get(), srnum, discard ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_READ_WRITE, 0, &sr);
if (FAILED(hr)) [[unlikely]]
{
Log_ErrorFmt("Map pixels texture failed: {:08X}", static_cast<unsigned>(hr));
ERROR_LOG("Map pixels texture failed: {:08X}", static_cast<unsigned>(hr));
return false;
}
@ -267,10 +267,9 @@ std::unique_ptr<D3D11Texture> D3D11Texture::Create(ID3D11Device* device, u32 wid
const HRESULT tex_hr = device->CreateTexture2D(&desc, initial_data ? &srd : nullptr, texture.GetAddressOf());
if (FAILED(tex_hr))
{
Log_ErrorFmt(
"Create texture failed: 0x{:08X} ({}x{} levels:{} samples:{} format:{} bind_flags:{:X} initial_data:{})",
static_cast<unsigned>(tex_hr), width, height, levels, samples, static_cast<unsigned>(format), bind_flags,
initial_data);
ERROR_LOG("Create texture failed: 0x{:08X} ({}x{} levels:{} samples:{} format:{} bind_flags:{:X} initial_data:{})",
static_cast<unsigned>(tex_hr), width, height, levels, samples, static_cast<unsigned>(format), bind_flags,
initial_data);
return nullptr;
}
@ -291,7 +290,7 @@ std::unique_ptr<D3D11Texture> D3D11Texture::Create(ID3D11Device* device, u32 wid
const HRESULT hr = device->CreateShaderResourceView(texture.Get(), &srv_desc, srv.GetAddressOf());
if (FAILED(hr)) [[unlikely]]
{
Log_ErrorFmt("Create SRV for texture failed: 0x{:08X}", static_cast<unsigned>(hr));
ERROR_LOG("Create SRV for texture failed: 0x{:08X}", static_cast<unsigned>(hr));
return nullptr;
}
}
@ -306,7 +305,7 @@ std::unique_ptr<D3D11Texture> D3D11Texture::Create(ID3D11Device* device, u32 wid
const HRESULT hr = device->CreateRenderTargetView(texture.Get(), &rtv_desc, rtv.GetAddressOf());
if (FAILED(hr)) [[unlikely]]
{
Log_ErrorFmt("Create RTV for texture failed: 0x{:08X}", static_cast<unsigned>(hr));
ERROR_LOG("Create RTV for texture failed: 0x{:08X}", static_cast<unsigned>(hr));
return nullptr;
}
@ -321,7 +320,7 @@ std::unique_ptr<D3D11Texture> D3D11Texture::Create(ID3D11Device* device, u32 wid
const HRESULT hr = device->CreateDepthStencilView(texture.Get(), &dsv_desc, dsv.GetAddressOf());
if (FAILED(hr)) [[unlikely]]
{
Log_ErrorFmt("Create DSV for texture failed: 0x{:08X}", static_cast<unsigned>(hr));
ERROR_LOG("Create DSV for texture failed: 0x{:08X}", static_cast<unsigned>(hr));
return nullptr;
}
@ -354,7 +353,7 @@ bool D3D11TextureBuffer::CreateBuffer()
D3D11Device::GetD3DDevice()->CreateShaderResourceView(m_buffer.GetD3DBuffer(), &srv_desc, m_srv.GetAddressOf());
if (FAILED(hr)) [[unlikely]]
{
Log_ErrorFmt("CreateShaderResourceView() failed: {:08X}", static_cast<unsigned>(hr));
ERROR_LOG("CreateShaderResourceView() failed: {:08X}", static_cast<unsigned>(hr));
return false;
}
@ -421,7 +420,7 @@ std::unique_ptr<D3D11DownloadTexture> D3D11DownloadTexture::Create(u32 width, u3
HRESULT hr = D3D11Device::GetD3DDevice()->CreateTexture2D(&desc, nullptr, tex.GetAddressOf());
if (FAILED(hr))
{
Log_ErrorFmt("CreateTexture2D() failed: {:08X}", hr);
ERROR_LOG("CreateTexture2D() failed: {:08X}", hr);
return {};
}
@ -471,7 +470,7 @@ bool D3D11DownloadTexture::Map(u32 x, u32 y, u32 width, u32 height)
HRESULT hr = D3D11Device::GetD3DContext()->Map(m_texture.Get(), 0, D3D11_MAP_READ, 0, &sr);
if (FAILED(hr))
{
Log_ErrorFmt("Map() failed: {:08X}", hr);
ERROR_LOG("Map() failed: {:08X}", hr);
return false;
}
@ -517,6 +516,6 @@ std::unique_ptr<GPUDownloadTexture> D3D11Device::CreateDownloadTexture(u32 width
void* memory, size_t memory_size,
u32 memory_stride)
{
Log_ErrorPrint("D3D11 cannot import memory for download textures");
ERROR_LOG("D3D11 cannot import memory for download textures");
return {};
}