Log: Simplify macros

This commit is contained in:
Stenzek
2024-05-23 20:55:28 +10:00
parent 792717e03e
commit 4e922a34a7
144 changed files with 2273 additions and 2363 deletions

View File

@ -422,7 +422,7 @@ std::unique_ptr<PostProcessing::Shader> PostProcessing::TryLoadingShader(const s
return shader;
}
Log_ErrorFmt("Failed to load shader '{}'", shader_name);
ERROR_LOG("Failed to load shader '{}'", shader_name);
return {};
}
@ -499,7 +499,7 @@ void PostProcessing::LoadStages()
if (stage_count > 0)
{
s_timer.Reset();
Log_DevFmt("Loaded {} post-processing stages.", stage_count);
DEV_LOG("Loaded {} post-processing stages.", stage_count);
}
// precompile shaders
@ -577,7 +577,7 @@ void PostProcessing::UpdateSettings()
if (stage_count > 0)
{
s_timer.Reset();
Log_DevFmt("Loaded {} post-processing stages.", stage_count);
DEV_LOG("Loaded {} post-processing stages.", stage_count);
}
}
@ -647,7 +647,7 @@ GPUSampler* PostProcessing::GetSampler(const GPUSampler::Config& config)
std::unique_ptr<GPUSampler> sampler = g_gpu_device->CreateSampler(config);
if (!sampler)
Log_ErrorFmt("Failed to create GPU sampler with config={:X}", config.key);
ERROR_LOG("Failed to create GPU sampler with config={:X}", config.key);
it = s_samplers.emplace(config.key, std::move(sampler)).first;
return it->second.get();
@ -662,7 +662,7 @@ GPUTexture* PostProcessing::GetDummyTexture()
s_dummy_texture = g_gpu_device->FetchTexture(1, 1, 1, 1, 1, GPUTexture::Type::Texture, GPUTexture::Format::RGBA8,
&zero, sizeof(zero));
if (!s_dummy_texture)
Log_ErrorPrint("Failed to create dummy texture.");
ERROR_LOG("Failed to create dummy texture.");
return s_dummy_texture.get();
}
@ -700,7 +700,7 @@ bool PostProcessing::CheckTargets(GPUTexture::Format target_format, u32 target_w
if (!shader->CompilePipeline(target_format, target_width, target_height, progress) ||
!shader->ResizeOutput(target_format, target_width, target_height))
{
Log_ErrorPrint("Failed to compile one or more post-processing shaders, disabling.");
ERROR_LOG("Failed to compile one or more post-processing shaders, disabling.");
Host::AddIconOSDMessage(
"PostProcessLoadFail", ICON_FA_EXCLAMATION_TRIANGLE,
fmt::format("Failed to compile post-processing shader '{}'. Disabling post-processing.", shader->GetName()));