Log: Simplify macros

This commit is contained in:
Stenzek
2024-05-23 20:55:28 +10:00
parent 792717e03e
commit 4e922a34a7
144 changed files with 2273 additions and 2363 deletions

View File

@ -286,7 +286,7 @@ bool PostProcessing::ReShadeFXShader::LoadFromFile(std::string name, std::string
std::optional<std::string> data = FileSystem::ReadFileToString(filename.c_str(), error);
if (!data.has_value())
{
Log_ErrorFmt("Failed to read '{}'.", filename);
ERROR_LOG("Failed to read '{}'.", filename);
return false;
}
@ -526,8 +526,8 @@ GetVectorAnnotationValue(const reshadefx::uniform_info& uniform, const std::stri
}
else
{
Log_ErrorFmt("Unhandled string value for '{}' (annotation type: {}, uniform type {})", uniform.name,
an.type.description(), uniform.type.description());
ERROR_LOG("Unhandled string value for '{}' (annotation type: {}, uniform type {})", uniform.name,
an.type.description(), uniform.type.description());
}
break;
@ -576,7 +576,7 @@ bool PostProcessing::ReShadeFXShader::CreateOptions(const reshadefx::module& mod
return false;
if (so != SourceOptionType::None)
{
Log_DevFmt("Add source based option {} at offset {} ({})", static_cast<u32>(so), ui.offset, ui.name);
DEV_LOG("Add source based option {} at offset {} ({})", static_cast<u32>(so), ui.offset, ui.name);
SourceOption sopt;
sopt.source = so;
@ -709,8 +709,8 @@ bool PostProcessing::ReShadeFXShader::CreateOptions(const reshadefx::module& mod
if (!ui_type.empty() && opt.vector_size > 1)
{
Log_WarningFmt("Uniform '{}' has UI type of '{}' but is vector not scalar ({}), ignoring", opt.name, ui_type,
opt.vector_size);
WARNING_LOG("Uniform '{}' has UI type of '{}' but is vector not scalar ({}), ignoring", opt.name, ui_type,
opt.vector_size);
}
else if (!ui_type.empty())
{
@ -746,7 +746,7 @@ bool PostProcessing::ReShadeFXShader::CreateOptions(const reshadefx::module& mod
[](const ShaderOption& lhs, const ShaderOption& rhs) { return lhs.category < rhs.category; });
m_uniforms_size = mod.total_uniform_size;
Log_DevFmt("{}: {} options", m_filename, m_options.size());
DEV_LOG("{}: {} options", m_filename, m_options.size());
return true;
}
@ -818,7 +818,7 @@ bool PostProcessing::ReShadeFXShader::GetSourceOption(const reshadefx::uniform_i
}
else if (source == "mousebutton")
{
Log_WarningFmt("Ignoring mousebutton source in uniform '{}', not supported.", ui.name);
WARNING_LOG("Ignoring mousebutton source in uniform '{}', not supported.", ui.name);
*si = SourceOptionType::Zero;
return true;
}
@ -910,14 +910,14 @@ bool PostProcessing::ReShadeFXShader::CreatePasses(GPUTexture::Format backbuffer
if (!ti.semantic.empty())
{
Log_DevFmt("Ignoring semantic {} texture {}", ti.semantic, ti.unique_name);
DEV_LOG("Ignoring semantic {} texture {}", ti.semantic, ti.unique_name);
continue;
}
if (ti.render_target)
{
tex.rt_scale = 1.0f;
tex.format = MapTextureFormat(ti.format);
Log_DevFmt("Creating render target '{}' {}", ti.unique_name, GPUTexture::GetFormatName(tex.format));
DEV_LOG("Creating render target '{}' {}", ti.unique_name, GPUTexture::GetFormatName(tex.format));
}
else
{
@ -953,7 +953,7 @@ bool PostProcessing::ReShadeFXShader::CreatePasses(GPUTexture::Format backbuffer
return false;
}
Log_DevFmt("Loaded {}x{} texture ({})", image.GetWidth(), image.GetHeight(), source);
DEV_LOG("Loaded {}x{} texture ({})", image.GetWidth(), image.GetHeight(), source);
}
tex.reshade_name = ti.unique_name;
@ -1028,7 +1028,7 @@ bool PostProcessing::ReShadeFXShader::CreatePasses(GPUTexture::Format backbuffer
}
else if (ti.semantic == "DEPTH")
{
Log_WarningFmt("Shader '{}' uses input depth as '{}' which is not supported.", m_name, si.texture_name);
WARNING_LOG("Shader '{}' uses input depth as '{}' which is not supported.", m_name, si.texture_name);
sampler.texture_id = INPUT_DEPTH_TEXTURE;
break;
}
@ -1059,7 +1059,7 @@ bool PostProcessing::ReShadeFXShader::CreatePasses(GPUTexture::Format backbuffer
return false;
}
Log_DevFmt("Pass {} Texture {} => {}", pi.name, si.texture_name, sampler.texture_id);
DEV_LOG("Pass {} Texture {} => {}", pi.name, si.texture_name, sampler.texture_id);
sampler.sampler = GetSampler(MapSampler(si));
if (!sampler.sampler)
@ -1138,7 +1138,7 @@ bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format,
std::string fxcode;
if (!PreprocessorReadFileCallback(m_filename, fxcode))
{
Log_ErrorFmt("Failed to re-read shader for pipeline: '{}'", m_filename);
ERROR_LOG("Failed to re-read shader for pipeline: '{}'", m_filename);
return false;
}
@ -1150,7 +1150,7 @@ bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format,
reshadefx::module mod;
if (!CreateModule(width, height, &mod, std::move(fxcode), &error))
{
Log_ErrorFmt("Failed to create module for '{}': {}", m_name, error.GetDescription());
ERROR_LOG("Failed to create module for '{}': {}", m_name, error.GetDescription());
return false;
}
@ -1158,7 +1158,7 @@ bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format,
if (!CreatePasses(format, mod, &error))
{
Log_ErrorFmt("Failed to create passes for '{}': {}", m_name, error.GetDescription());
ERROR_LOG("Failed to create passes for '{}': {}", m_name, error.GetDescription());
return false;
}
@ -1213,7 +1213,7 @@ bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format,
std::unique_ptr<GPUShader> sshader =
g_gpu_device->CreateShader(stage, real_code, needs_main_defn ? "main" : name.c_str());
if (!sshader)
Log_ErrorFmt("Failed to compile function '{}'", name);
ERROR_LOG("Failed to compile function '{}'", name);
return sshader;
};
@ -1276,7 +1276,7 @@ bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format,
pass.pipeline = g_gpu_device->CreatePipeline(plconfig);
if (!pass.pipeline)
{
Log_ErrorFmt("Failed to create pipeline for pass '{}'", info.name);
ERROR_LOG("Failed to create pipeline for pass '{}'", info.name);
progress->PopState();
return false;
}
@ -1307,7 +1307,7 @@ bool PostProcessing::ReShadeFXShader::ResizeOutput(GPUTexture::Format format, u3
tex.texture = g_gpu_device->FetchTexture(t_width, t_height, 1, 1, 1, GPUTexture::Type::RenderTarget, tex.format);
if (!tex.texture)
{
Log_ErrorFmt("Failed to create {}x{} texture", t_width, t_height);
ERROR_LOG("Failed to create {}x{} texture", t_width, t_height);
return {};
}
}