Log: Simplify macros

This commit is contained in:
Stenzek
2024-05-23 20:55:28 +10:00
parent 792717e03e
commit 4e922a34a7
144 changed files with 2273 additions and 2363 deletions

View File

@ -259,18 +259,18 @@ void SDLInputSource::SetHints()
if (const std::string upath = Path::Combine(EmuFolders::DataRoot, CONTROLLER_DB_FILENAME);
FileSystem::FileExists(upath.c_str()))
{
Log_InfoFmt("Using Controller DB from user directory: '{}'", upath);
INFO_LOG("Using Controller DB from user directory: '{}'", upath);
SDL_SetHint(SDL_HINT_GAMECONTROLLERCONFIG_FILE, upath.c_str());
}
else if (const std::string rpath = EmuFolders::GetOverridableResourcePath(CONTROLLER_DB_FILENAME);
FileSystem::FileExists(rpath.c_str()))
{
Log_InfoPrint("Using Controller DB from resources.");
INFO_LOG("Using Controller DB from resources.");
SDL_SetHint(SDL_HINT_GAMECONTROLLERCONFIG_FILE, rpath.c_str());
}
else
{
Log_ErrorFmt("Controller DB not found, it should be named '{}'", CONTROLLER_DB_FILENAME);
ERROR_LOG("Controller DB not found, it should be named '{}'", CONTROLLER_DB_FILENAME);
}
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, m_controller_enhanced_mode ? "1" : "0");
@ -279,8 +279,8 @@ void SDLInputSource::SetHints()
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1");
#ifdef __APPLE__
Log_InfoFmt("IOKit is {}, MFI is {}.", m_enable_iokit_driver ? "enabled" : "disabled",
m_enable_mfi_driver ? "enabled" : "disabled");
INFO_LOG("IOKit is {}, MFI is {}.", m_enable_iokit_driver ? "enabled" : "disabled",
m_enable_mfi_driver ? "enabled" : "disabled");
SDL_SetHint(SDL_HINT_JOYSTICK_IOKIT, m_enable_iokit_driver ? "1" : "0");
SDL_SetHint(SDL_HINT_JOYSTICK_MFI, m_enable_mfi_driver ? "1" : "0");
#endif
@ -293,7 +293,7 @@ bool SDLInputSource::InitializeSubsystem()
{
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) < 0)
{
Log_ErrorPrint("SDL_InitSubSystem(SDL_INIT_JOYSTICK |SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) failed");
ERROR_LOG("SDL_InitSubSystem(SDL_INIT_JOYSTICK |SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) failed");
return false;
}
@ -306,7 +306,7 @@ bool SDLInputSource::InitializeSubsystem()
// we should open the controllers as the connected events come in, so no need to do any more here
m_sdl_subsystem_initialized = true;
Log_InfoFmt("{} controller mappings are loaded.", SDL_GameControllerNumMappings());
INFO_LOG("{} controller mappings are loaded.", SDL_GameControllerNumMappings());
return true;
}
@ -580,14 +580,14 @@ bool SDLInputSource::ProcessSDLEvent(const SDL_Event* event)
{
case SDL_CONTROLLERDEVICEADDED:
{
Log_InfoFmt("Controller {} inserted", event->cdevice.which);
INFO_LOG("Controller {} inserted", event->cdevice.which);
OpenDevice(event->cdevice.which, true);
return true;
}
case SDL_CONTROLLERDEVICEREMOVED:
{
Log_InfoFmt("Controller {} removed", event->cdevice.which);
INFO_LOG("Controller {} removed", event->cdevice.which);
CloseDevice(event->cdevice.which);
return true;
}
@ -598,7 +598,7 @@ bool SDLInputSource::ProcessSDLEvent(const SDL_Event* event)
if (SDL_IsGameController(event->jdevice.which))
return false;
Log_InfoFmt("Joystick {} inserted", event->jdevice.which);
INFO_LOG("Joystick {} inserted", event->jdevice.which);
OpenDevice(event->cdevice.which, false);
return true;
}
@ -610,7 +610,7 @@ bool SDLInputSource::ProcessSDLEvent(const SDL_Event* event)
it != m_controllers.end() && it->game_controller)
return false;
Log_InfoFmt("Joystick {} removed", event->jdevice.which);
INFO_LOG("Joystick {} removed", event->jdevice.which);
CloseDevice(event->cdevice.which);
return true;
}
@ -700,7 +700,7 @@ bool SDLInputSource::OpenDevice(int index, bool is_gamecontroller)
if (!gcontroller && !joystick)
{
Log_ErrorFmt("Failed to open controller {}", index);
ERROR_LOG("Failed to open controller {}", index);
if (gcontroller)
SDL_GameControllerClose(gcontroller);
@ -712,9 +712,8 @@ bool SDLInputSource::OpenDevice(int index, bool is_gamecontroller)
if (player_id < 0 || GetControllerDataForPlayerId(player_id) != m_controllers.end())
{
const int free_player_id = GetFreePlayerId();
Log_WarningFmt(
"Controller {} (joystick {}) returned player ID {}, which is invalid or in use. Using ID {} instead.", index,
joystick_id, player_id, free_player_id);
WARNING_LOG("Controller {} (joystick {}) returned player ID {}, which is invalid or in use. Using ID {} instead.",
index, joystick_id, player_id, free_player_id);
player_id = free_player_id;
}
@ -722,8 +721,8 @@ bool SDLInputSource::OpenDevice(int index, bool is_gamecontroller)
if (!name)
name = "Unknown Device";
Log_VerboseFmt("Opened {} {} (instance id {}, player id {}): {}", is_gamecontroller ? "game controller" : "joystick",
index, joystick_id, player_id, name);
VERBOSE_LOG("Opened {} {} (instance id {}, player id {}): {}", is_gamecontroller ? "game controller" : "joystick",
index, joystick_id, player_id, name);
ControllerData cd = {};
cd.player_id = player_id;
@ -749,7 +748,7 @@ bool SDLInputSource::OpenDevice(int index, bool is_gamecontroller)
for (size_t i = 0; i < std::size(s_sdl_button_names); i++)
mark_bind(SDL_GameControllerGetBindForButton(gcontroller, static_cast<SDL_GameControllerButton>(i)));
Log_VerboseFmt("Controller {} has {} axes and {} buttons", player_id, num_axes, num_buttons);
VERBOSE_LOG("Controller {} has {} axes and {} buttons", player_id, num_axes, num_buttons);
}
else
{
@ -758,14 +757,14 @@ bool SDLInputSource::OpenDevice(int index, bool is_gamecontroller)
if (num_hats > 0)
cd.last_hat_state.resize(static_cast<size_t>(num_hats), u8(0));
Log_VerboseFmt("Joystick {} has {} axes, {} buttons and {} hats", player_id, SDL_JoystickNumAxes(joystick),
SDL_JoystickNumButtons(joystick), num_hats);
VERBOSE_LOG("Joystick {} has {} axes, {} buttons and {} hats", player_id, SDL_JoystickNumAxes(joystick),
SDL_JoystickNumButtons(joystick), num_hats);
}
cd.use_game_controller_rumble = (gcontroller && SDL_GameControllerRumble(gcontroller, 0, 0, 0) == 0);
if (cd.use_game_controller_rumble)
{
Log_VerboseFmt("Rumble is supported on '{}' via gamecontroller", name);
VERBOSE_LOG("Rumble is supported on '{}' via gamecontroller", name);
}
else
{
@ -784,25 +783,25 @@ bool SDLInputSource::OpenDevice(int index, bool is_gamecontroller)
}
else
{
Log_ErrorFmt("Failed to create haptic left/right effect: {}", SDL_GetError());
ERROR_LOG("Failed to create haptic left/right effect: {}", SDL_GetError());
if (SDL_HapticRumbleSupported(haptic) && SDL_HapticRumbleInit(haptic) != 0)
{
cd.haptic = haptic;
}
else
{
Log_ErrorFmt("No haptic rumble supported: {}", SDL_GetError());
ERROR_LOG("No haptic rumble supported: {}", SDL_GetError());
SDL_HapticClose(haptic);
}
}
}
if (cd.haptic)
Log_VerboseFmt("Rumble is supported on '{}' via haptic", name);
VERBOSE_LOG("Rumble is supported on '{}' via haptic", name);
}
if (!cd.haptic && !cd.use_game_controller_rumble)
Log_VerboseFmt("Rumble is not supported on '{}'", name);
VERBOSE_LOG("Rumble is not supported on '{}'", name);
if (player_id >= 0 && static_cast<u32>(player_id) < MAX_LED_COLORS && gcontroller &&
SDL_GameControllerHasLED(gcontroller))