PGXP: Make preserving pre-divide fractional coordinates an option
Fixes holes in geometry in Crash Team Racing with PGXP on.
This commit is contained in:
@ -434,6 +434,7 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
|
||||
si.SetBoolValue("GPU", "PGXPTextureCorrection", true);
|
||||
si.SetBoolValue("GPU", "PGXPVertexCache", false);
|
||||
si.SetBoolValue("GPU", "PGXPCPU", false);
|
||||
si.SetBoolValue("GPU", "PGXPPreserveProjFP", false);
|
||||
|
||||
si.SetStringValue("Display", "CropMode", Settings::GetDisplayCropModeName(Settings::DEFAULT_DISPLAY_CROP_MODE));
|
||||
si.SetIntValue("Display", "ActiveStartOffset", 0);
|
||||
|
||||
Reference in New Issue
Block a user