Common: Add GL context wrapper implementation
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44
src/common/gl/context_egl_android.cpp
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44
src/common/gl/context_egl_android.cpp
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#include "context_egl_android.h"
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#include "../log.h"
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Log_SetChannel(GL::ContextEGLAndroid);
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namespace GL {
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ContextEGLX11::ContextEGLAndroid(const WindowInfo& wi) : ContextEGL(wi) {}
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ContextEGLX11::~ContextEGLAndroid() = default;
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std::unique_ptr<Context> ContextEGLAndroid::Create(const WindowInfo& wi, const Version* versions_to_try,
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size_t num_versions_to_try)
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{
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std::unique_ptr<ContextEGLAndroid> context = std::make_unique<ContextEGLAndroid>(wi);
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if (!context->Initialize(versions_to_try, num_versions_to_try))
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return nullptr;
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return context;
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}
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std::unique_ptr<Context> ContextEGLAndroid::CreateSharedContext(const WindowInfo& wi)
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{
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std::unique_ptr<ContextEGLAndroid> context = std::make_unique<ContextEGLAndroid>(wi);
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context->m_display = m_display;
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if (!context->CreateContextAndSurface(m_version, m_context, false))
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return nullptr;
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return context;
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}
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EGLNativeWindowType ContextEGLAndroid::GetNativeWindow(EGLConfig config)
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{
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X11InhibitErrors ei;
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EGLint native_visual_id = 0;
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if (!eglGetConfigAttrib(m_display, m_config, EGL_NATIVE_VISUAL_ID, &native_visual_id))
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{
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Log_ErrorPrintf("Failed to get X11 visual ID");
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return false;
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}
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ANativeWindow_setBuffersGeometry(static_cast<ANativeWindow*>(m_wi.window_handle), 0, 0, static_cast<int32_t>(native_visual_id));
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return static_cast<EGLNativeWindowType>(m_wi.window_handle);
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}
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} // namespace GL
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