Common: Add GL context wrapper implementation
This commit is contained in:
41
src/common/gl/context_glx.h
Normal file
41
src/common/gl/context_glx.h
Normal file
@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
#include "context.h"
|
||||
#include "glad_glx.h"
|
||||
#include "x11_window.h"
|
||||
|
||||
namespace GL {
|
||||
|
||||
class ContextGLX final : public Context
|
||||
{
|
||||
public:
|
||||
ContextGLX(const WindowInfo& wi);
|
||||
~ContextGLX() override;
|
||||
|
||||
static std::unique_ptr<Context> Create(const WindowInfo& wi, const Version* versions_to_try,
|
||||
size_t num_versions_to_try);
|
||||
|
||||
void* GetProcAddress(const char* name) override;
|
||||
bool ChangeSurface(const WindowInfo& new_wi) override;
|
||||
void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
|
||||
bool SwapBuffers() override;
|
||||
bool MakeCurrent() override;
|
||||
bool DoneCurrent() override;
|
||||
bool SetSwapInterval(s32 interval) override;
|
||||
std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi) override;
|
||||
|
||||
private:
|
||||
ALWAYS_INLINE Display* GetDisplay() const { return static_cast<Display*>(m_wi.display_connection); }
|
||||
ALWAYS_INLINE GLXDrawable GetDrawable() const { return static_cast<GLXDrawable>(m_window.GetWindow()); }
|
||||
|
||||
bool Initialize(const Version* versions_to_try, size_t num_versions_to_try);
|
||||
bool CreateWindow(int screen);
|
||||
bool CreateAnyContext(GLXContext share_context, bool make_current);
|
||||
bool CreateVersionContext(const Version& version, GLXContext share_context, bool make_current);
|
||||
|
||||
GLXContext m_context = nullptr;
|
||||
GLXFBConfig m_fb_config = {};
|
||||
XVisualInfo* m_vi = nullptr;
|
||||
X11Window m_window;
|
||||
};
|
||||
|
||||
} // namespace GL
|
||||
Reference in New Issue
Block a user