Qt: Fix handling of display window size in hidpi

This commit is contained in:
Connor McLaughlin
2020-01-07 14:27:48 +10:00
parent 1b7be01507
commit 5076d7dfe8
7 changed files with 525 additions and 13 deletions

View File

@@ -0,0 +1,95 @@
#pragma once
#include "YBaseLib/Windows/WindowsHeaders.h"
#include "common/d3d11/stream_buffer.h"
#include "common/d3d11/texture.h"
#include "core/host_display.h"
#include "qtdisplaywindow.h"
#include <d3d11.h>
#include <memory>
#include <wrl/client.h>
class D3D11DisplayWindow final : public QtDisplayWindow, private HostDisplay
{
Q_OBJECT
public:
template<typename T>
using ComPtr = Microsoft::WRL::ComPtr<T>;
D3D11DisplayWindow(QtHostInterface* host_interface, QWindow* parent);
~D3D11DisplayWindow();
HostDisplay* getHostDisplayInterface() override;
bool createDeviceContext(QThread* worker_thread) override;
bool initializeDeviceContext() override;
void destroyDeviceContext() override;
RenderAPI GetRenderAPI() const override;
void* GetRenderDevice() const override;
void* GetRenderContext() const override;
void* GetRenderWindow() const override;
void ChangeRenderWindow(void* new_window) override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride) override;
void SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height, u32 texture_width,
u32 texture_height, float aspect_ratio) override;
void SetDisplayLinearFiltering(bool enabled) override;
void SetDisplayTopMargin(int height) override;
void SetVSync(bool enabled) override;
std::tuple<u32, u32> GetWindowSize() const override;
void WindowResized() override;
void Render() override;
void onWindowResized(int width, int height) override;
private:
static constexpr u32 DISPLAY_UNIFORM_BUFFER_SIZE = 16;
bool createImGuiContext() override;
void destroyImGuiContext() override;
bool createDeviceResources() override;
void destroyDeviceResources() override;
bool createSwapChainRTV();
void renderDisplay();
ComPtr<ID3D11Device> m_device;
ComPtr<ID3D11DeviceContext> m_context;
ComPtr<IDXGISwapChain> m_swap_chain;
ComPtr<ID3D11RenderTargetView> m_swap_chain_rtv;
ComPtr<ID3D11RasterizerState> m_display_rasterizer_state;
ComPtr<ID3D11DepthStencilState> m_display_depth_stencil_state;
ComPtr<ID3D11BlendState> m_display_blend_state;
ComPtr<ID3D11VertexShader> m_display_vertex_shader;
ComPtr<ID3D11PixelShader> m_display_pixel_shader;
ComPtr<ID3D11SamplerState> m_point_sampler;
ComPtr<ID3D11SamplerState> m_linear_sampler;
D3D11::Texture m_display_pixels_texture;
D3D11::StreamBuffer m_display_uniform_buffer;
ID3D11ShaderResourceView* m_display_srv = nullptr;
s32 m_display_offset_x = 0;
s32 m_display_offset_y = 0;
s32 m_display_width = 0;
s32 m_display_height = 0;
u32 m_display_texture_width = 0;
u32 m_display_texture_height = 0;
int m_display_top_margin = 0;
float m_display_aspect_ratio = 1.0f;
bool m_display_texture_changed = false;
bool m_display_linear_filtering = false;
bool m_vsync = false;
};