System: Add memory-only save states and rewind
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@ -32,8 +32,8 @@ public:
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virtual bool IsHardwareRenderer() const override;
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virtual bool Initialize(HostDisplay* host_display) override;
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virtual void Reset() override;
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virtual bool DoState(StateWrapper& sw, bool update_display) override;
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virtual void Reset(bool clear_vram) override;
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virtual bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override;
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void UpdateResolutionScale() override final;
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std::tuple<u32, u32> GetEffectiveDisplayResolution() override final;
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