System: Add memory-only save states and rewind
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@ -20,11 +20,12 @@ bool GPU_SW_Backend::Initialize()
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return GPUBackend::Initialize();
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}
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void GPU_SW_Backend::Reset()
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void GPU_SW_Backend::Reset(bool clear_vram)
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{
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GPUBackend::Reset();
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GPUBackend::Reset(clear_vram);
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m_vram.fill(0);
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if (clear_vram)
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m_vram.fill(0);
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}
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void GPU_SW_Backend::DrawPolygon(const GPUBackendDrawPolygonCommand* cmd)
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