System: Add memory-only save states and rewind
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@ -94,6 +94,10 @@ struct Settings
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bool auto_load_cheats = false;
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bool disable_all_enhancements = false;
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bool rewind_enable = false;
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float rewind_save_frequency = 10.0f;
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u32 rewind_save_slots = 10;
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GPURenderer gpu_renderer = GPURenderer::Software;
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std::string gpu_adapter;
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std::string display_post_process_chain;
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