AudioStream: Replace buffer queue with ring buffer

Should achieve a decent overall minimum latency reduction.
This commit is contained in:
Connor McLaughlin
2020-06-06 14:40:20 +10:00
parent 6acd8b27dd
commit 531c3ad5fa
16 changed files with 205 additions and 253 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#include "fifo_queue.h"
#include "types.h"
#include <condition_variable>
#include <memory>
@@ -12,11 +13,12 @@ class AudioStream
public:
using SampleType = s16;
enum
enum : u32
{
DefaultOutputSampleRate = 44100,
DefaultBufferSize = 2048,
DefaultBufferCount = 3,
MaxSamples = 32768,
FullVolume = 100
};
AudioStream();
@@ -25,14 +27,14 @@ public:
u32 GetOutputSampleRate() const { return m_output_sample_rate; }
u32 GetChannels() const { return m_channels; }
u32 GetBufferSize() const { return m_buffer_size; }
u32 GetBufferCount() const { return static_cast<u32>(m_buffers.size()); }
s32 GetOutputVolume() const { return m_output_volume; }
bool IsSyncing() const { return m_sync; }
bool Reconfigure(u32 output_sample_rate = DefaultOutputSampleRate, u32 channels = 1,
u32 buffer_size = DefaultBufferSize, u32 buffer_count = DefaultBufferCount);
u32 buffer_size = DefaultBufferSize);
void SetSync(bool enable) { m_sync = enable; }
void SetOutputVolume(s32 volume);
virtual void SetOutputVolume(u32 volume);
void PauseOutput(bool paused);
void EmptyBuffers();
@@ -48,58 +50,43 @@ public:
static std::unique_ptr<AudioStream> CreateCubebAudioStream();
// Latency computation - returns values in seconds
static float GetMinLatency(u32 sample_rate, u32 buffer_size, u32 buffer_count);
static float GetMaxLatency(u32 sample_rate, u32 buffer_size, u32 buffer_count);
static float GetMaxLatency(u32 sample_rate, u32 buffer_size);
protected:
virtual bool OpenDevice() = 0;
virtual void PauseDevice(bool paused) = 0;
virtual void CloseDevice() = 0;
virtual void BufferAvailable() = 0;
virtual void FramesAvailable() = 0;
ALWAYS_INLINE static SampleType ApplyVolume(SampleType sample, s32 volume)
ALWAYS_INLINE static SampleType ApplyVolume(SampleType sample, u32 volume)
{
return s16((s32(sample) * volume) / 100);
return s16((s32(sample) * s32(volume)) / 100);
}
bool SetBufferSize(u32 buffer_size);
bool IsDeviceOpen() const { return (m_output_sample_rate > 0); }
u32 GetSamplesAvailable() const;
u32 ReadSamples(SampleType* samples, u32 num_samples);
void DropBuffer();
u32 GetSamplesAvailableLocked() const;
void ReadFrames(SampleType* samples, u32 num_frames, bool apply_volume);
void DropFrames(u32 count);
u32 m_output_sample_rate = 0;
u32 m_channels = 0;
u32 m_buffer_size = 0;
private:
struct Buffer
{
std::vector<SampleType> data;
u32 write_position;
u32 read_position;
};
void AllocateBuffers(u32 buffer_count);
void EnsureBuffer();
std::vector<Buffer> m_buffers;
mutable std::mutex m_buffer_mutex;
// For input.
u32 m_first_free_buffer = 0;
u32 m_num_free_buffers = 0;
// For output.
u32 m_num_available_buffers = 0;
u32 m_first_available_buffer = 0;
// TODO: Switch to semaphore
std::condition_variable m_buffer_available_cv;
// volume, 0-100
s32 m_output_volume = 100;
u32 m_output_volume = FullVolume;
private:
ALWAYS_INLINE u32 GetBufferSpace() const { return (m_max_samples - m_buffer.GetSize()); }
void EnsureBuffer(u32 size);
HeapFIFOQueue<SampleType, MaxSamples> m_buffer;
mutable std::mutex m_buffer_mutex;
std::condition_variable m_buffer_draining_cv;
std::vector<SampleType> m_resample_buffer;
u32 m_max_samples = 0;
bool m_output_paused = true;
bool m_sync = true;