AudioStream: Replace buffer queue with ring buffer
Should achieve a decent overall minimum latency reduction.
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@@ -1,4 +1,5 @@
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#pragma once
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#include "fifo_queue.h"
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#include "types.h"
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#include <condition_variable>
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#include <memory>
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@@ -12,11 +13,12 @@ class AudioStream
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public:
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using SampleType = s16;
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enum
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enum : u32
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{
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DefaultOutputSampleRate = 44100,
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DefaultBufferSize = 2048,
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DefaultBufferCount = 3,
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MaxSamples = 32768,
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FullVolume = 100
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};
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AudioStream();
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@@ -25,14 +27,14 @@ public:
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u32 GetOutputSampleRate() const { return m_output_sample_rate; }
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u32 GetChannels() const { return m_channels; }
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u32 GetBufferSize() const { return m_buffer_size; }
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u32 GetBufferCount() const { return static_cast<u32>(m_buffers.size()); }
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s32 GetOutputVolume() const { return m_output_volume; }
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bool IsSyncing() const { return m_sync; }
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bool Reconfigure(u32 output_sample_rate = DefaultOutputSampleRate, u32 channels = 1,
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u32 buffer_size = DefaultBufferSize, u32 buffer_count = DefaultBufferCount);
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u32 buffer_size = DefaultBufferSize);
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void SetSync(bool enable) { m_sync = enable; }
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void SetOutputVolume(s32 volume);
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virtual void SetOutputVolume(u32 volume);
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void PauseOutput(bool paused);
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void EmptyBuffers();
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@@ -48,58 +50,43 @@ public:
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static std::unique_ptr<AudioStream> CreateCubebAudioStream();
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// Latency computation - returns values in seconds
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static float GetMinLatency(u32 sample_rate, u32 buffer_size, u32 buffer_count);
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static float GetMaxLatency(u32 sample_rate, u32 buffer_size, u32 buffer_count);
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static float GetMaxLatency(u32 sample_rate, u32 buffer_size);
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protected:
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virtual bool OpenDevice() = 0;
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virtual void PauseDevice(bool paused) = 0;
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virtual void CloseDevice() = 0;
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virtual void BufferAvailable() = 0;
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virtual void FramesAvailable() = 0;
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ALWAYS_INLINE static SampleType ApplyVolume(SampleType sample, s32 volume)
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ALWAYS_INLINE static SampleType ApplyVolume(SampleType sample, u32 volume)
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{
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return s16((s32(sample) * volume) / 100);
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return s16((s32(sample) * s32(volume)) / 100);
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}
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bool SetBufferSize(u32 buffer_size);
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bool IsDeviceOpen() const { return (m_output_sample_rate > 0); }
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u32 GetSamplesAvailable() const;
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u32 ReadSamples(SampleType* samples, u32 num_samples);
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void DropBuffer();
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u32 GetSamplesAvailableLocked() const;
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void ReadFrames(SampleType* samples, u32 num_frames, bool apply_volume);
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void DropFrames(u32 count);
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u32 m_output_sample_rate = 0;
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u32 m_channels = 0;
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u32 m_buffer_size = 0;
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private:
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struct Buffer
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{
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std::vector<SampleType> data;
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u32 write_position;
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u32 read_position;
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};
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void AllocateBuffers(u32 buffer_count);
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void EnsureBuffer();
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std::vector<Buffer> m_buffers;
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mutable std::mutex m_buffer_mutex;
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// For input.
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u32 m_first_free_buffer = 0;
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u32 m_num_free_buffers = 0;
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// For output.
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u32 m_num_available_buffers = 0;
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u32 m_first_available_buffer = 0;
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// TODO: Switch to semaphore
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std::condition_variable m_buffer_available_cv;
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// volume, 0-100
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s32 m_output_volume = 100;
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u32 m_output_volume = FullVolume;
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private:
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ALWAYS_INLINE u32 GetBufferSpace() const { return (m_max_samples - m_buffer.GetSize()); }
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void EnsureBuffer(u32 size);
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HeapFIFOQueue<SampleType, MaxSamples> m_buffer;
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mutable std::mutex m_buffer_mutex;
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std::condition_variable m_buffer_draining_cv;
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std::vector<SampleType> m_resample_buffer;
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u32 m_max_samples = 0;
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bool m_output_paused = true;
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bool m_sync = true;
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