AudioStream: Replace buffer queue with ring buffer

Should achieve a decent overall minimum latency reduction.
This commit is contained in:
Connor McLaughlin
2020-06-06 14:40:20 +10:00
parent 6acd8b27dd
commit 531c3ad5fa
16 changed files with 205 additions and 253 deletions

View File

@@ -11,12 +11,14 @@ public:
static std::unique_ptr<SDLAudioStream> Create();
protected:
ALWAYS_INLINE bool IsOpen() const { return (m_device_id != 0); }
bool OpenDevice() override;
void PauseDevice(bool paused) override;
void CloseDevice() override;
void BufferAvailable() override;
void FramesAvailable() override;
static void AudioCallback(void* userdata, uint8_t* stream, int len);
bool m_is_open = false;
u32 m_device_id = 0;
};