GPU: Fix handling of interlaced non-480-line mode
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@ -649,7 +649,7 @@ std::string GPU_HW_ShaderGen::GenerateDisplayFragmentShader(bool depth_24bit, bo
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int2 icoords = int2(v_pos.xy);
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#if INTERLACED
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if ((((icoords.y - u_base_coords.z) / RESOLUTION_SCALE) & 1) != 0)
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if (((icoords.y - u_base_coords.z) & 1) != 0)
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discard;
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#endif
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