GPU: Fix handling of interlaced non-480-line mode

This commit is contained in:
Connor McLaughlin
2019-11-14 00:59:09 +10:00
parent 7152d54104
commit 53881219ce
3 changed files with 9 additions and 10 deletions

View File

@ -649,7 +649,7 @@ std::string GPU_HW_ShaderGen::GenerateDisplayFragmentShader(bool depth_24bit, bo
int2 icoords = int2(v_pos.xy);
#if INTERLACED
if ((((icoords.y - u_base_coords.z) / RESOLUTION_SCALE) & 1) != 0)
if (((icoords.y - u_base_coords.z) & 1) != 0)
discard;
#endif