Add evdev controller interface
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97
src/frontend-common/evdev_controller_interface.h
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97
src/frontend-common/evdev_controller_interface.h
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#pragma once
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#include "controller_interface.h"
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#include "core/types.h"
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#include <libevdev/libevdev.h>
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#include <array>
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#include <functional>
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#include <mutex>
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#include <vector>
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class EvdevControllerInterface final : public ControllerInterface
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{
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public:
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EvdevControllerInterface();
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~EvdevControllerInterface() override;
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Backend GetBackend() const override;
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bool Initialize(CommonHostInterface* host_interface) override;
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void Shutdown() override;
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// Removes all bindings. Call before setting new bindings.
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void ClearBindings() override;
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// Binding to events. If a binding for this axis/button already exists, returns false.
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bool BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side, AxisCallback callback) override;
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bool BindControllerButton(int controller_index, int button_number, ButtonCallback callback) override;
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bool BindControllerAxisToButton(int controller_index, int axis_number, bool direction,
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ButtonCallback callback) override;
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bool BindControllerHatToButton(int controller_index, int hat_number, std::string_view hat_position,
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ButtonCallback callback) override;
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bool BindControllerButtonToAxis(int controller_index, int button_number, AxisCallback callback) override;
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// Changing rumble strength.
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u32 GetControllerRumbleMotorCount(int controller_index) override;
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void SetControllerRumbleStrength(int controller_index, const float* strengths, u32 num_motors) override;
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// Set deadzone that will be applied on axis-to-button mappings
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bool SetControllerDeadzone(int controller_index, float size = 0.25f) override;
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void PollEvents() override;
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private:
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enum class Axis : u32
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{
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LeftX,
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LeftY,
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RightX,
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RightY,
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LeftTrigger,
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RightTrigger
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};
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struct ControllerData
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{
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ControllerData(int fd_, struct libevdev* obj_);
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ControllerData(const ControllerData&) = delete;
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ControllerData(ControllerData&& move);
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~ControllerData();
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ControllerData& operator=(const ControllerData&) = delete;
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ControllerData& operator=(ControllerData&& move);
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struct libevdev* obj = nullptr;
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int fd = -1;
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int controller_id = 0;
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u32 num_motors = 0;
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float deadzone = 0.25f;
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struct Axis
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{
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u32 id;
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std::array<AxisCallback, 3> callback;
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std::array<ButtonCallback, 2> button_callback;
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};
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struct Button
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{
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u32 id;
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ButtonCallback callback;
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AxisCallback axis_callback;
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};
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std::vector<Axis> axises;
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std::vector<Button> buttons;
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};
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ControllerData* GetControllerById(int id);
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bool InitializeController(int index, ControllerData* cd);
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void HandleControllerEvents(ControllerData* cd);
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bool HandleAxisEvent(ControllerData* cd, u32 axis, s32 value);
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bool HandleButtonEvent(ControllerData* cd, u32 button, int button_id, bool pressed);
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std::vector<ControllerData> m_controllers;
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std::mutex m_event_intercept_mutex;
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Hook::Callback m_event_intercept_callback;
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};
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