System: Rework some throttler/vsync logic
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@ -230,6 +230,9 @@ void Throttle();
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void UpdatePerformanceCounters();
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void ResetPerformanceCounters();
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/// Resets vsync/max present fps state.
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void UpdateDisplaySync();
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// Access controllers for simulating input.
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Controller* GetController(u32 slot);
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void UpdateControllers();
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