AudioStream: Support resampling input
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@@ -16,6 +16,7 @@ public:
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enum : u32
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{
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DefaultInputSampleRate = 44100,
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DefaultOutputSampleRate = 44100,
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DefaultBufferSize = 2048,
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MaxSamples = 32768,
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@@ -31,10 +32,12 @@ public:
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s32 GetOutputVolume() const { return m_output_volume; }
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bool IsSyncing() const { return m_sync; }
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bool Reconfigure(u32 output_sample_rate = DefaultOutputSampleRate, u32 channels = 1,
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u32 buffer_size = DefaultBufferSize);
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bool Reconfigure(u32 input_sample_rate = DefaultInputSampleRate, u32 output_sample_rate = DefaultOutputSampleRate,
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u32 channels = 1, u32 buffer_size = DefaultBufferSize);
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void SetSync(bool enable) { m_sync = enable; }
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void SetInputSampleRate(u32 sample_rate);
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virtual void SetOutputVolume(u32 volume);
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void PauseOutput(bool paused);
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@@ -76,6 +79,7 @@ protected:
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void ReadFrames(SampleType* samples, u32 num_frames, bool apply_volume);
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void DropFrames(u32 count);
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u32 m_input_sample_rate = 0;
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u32 m_output_sample_rate = 0;
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u32 m_channels = 0;
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u32 m_buffer_size = 0;
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@@ -87,13 +91,26 @@ private:
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ALWAYS_INLINE u32 GetBufferSpace() const { return (m_max_samples - m_buffer.GetSize()); }
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void EnsureBuffer(u32 size);
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void CreateResampler();
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void DestroyResampler();
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void ResetResampler();
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void ResampleInput();
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HeapFIFOQueue<SampleType, MaxSamples> m_buffer;
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mutable std::mutex m_buffer_mutex;
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std::condition_variable m_buffer_draining_cv;
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std::vector<SampleType> m_resample_buffer;
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std::atomic_bool m_underflow_flag{false};
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u32 m_max_samples = 0;
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bool m_output_paused = true;
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bool m_sync = true;
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// Resampling
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double m_resampler_ratio = 1.0;
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void* m_resampler_state = nullptr;
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HeapFIFOQueue<SampleType, MaxSamples> m_resampled_buffer;
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std::vector<float> m_resample_in_buffer;
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std::vector<float> m_resample_out_buffer;
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};
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