Achievements: Backports from PCSX2

This commit is contained in:
Connor McLaughlin
2022-10-08 20:25:34 +10:00
parent 6d32e9bc10
commit 550b4928c2
8 changed files with 167 additions and 49 deletions

View File

@ -427,7 +427,8 @@ static GameListPage s_game_list_page = GameListPage::Grid;
//////////////////////////////////////////////////////////////////////////
static void DrawAchievementsWindow();
static void DrawAchievement(const Achievements::Achievement& cheevo);
static void DrawPrimedAchievements();
static void DrawPrimedAchievementsIcons();
static void DrawPrimedAchievementsList();
static void DrawLeaderboardsWindow();
static void DrawLeaderboardListEntry(const Achievements::Leaderboard& lboard);
static void DrawLeaderboardEntry(const Achievements::LeaderboardEntry& lbEntry, float rank_column_width,
@ -723,8 +724,11 @@ void FullscreenUI::Render()
#ifdef WITH_CHEEVOS
// Primed achievements must come first, because we don't want the pause screen to be behind them.
if (Achievements::GetPrimedAchievementCount() > 0)
DrawPrimedAchievements();
if (g_settings.achievements_primed_indicators && s_current_main_window == MainWindowType::None &&
Achievements::GetPrimedAchievementCount() > 0)
{
DrawPrimedAchievementsIcons();
}
#endif
switch (s_current_main_window)
@ -3579,6 +3583,10 @@ void FullscreenUI::DrawAchievementsSettingsPage()
DrawToggleSetting(bsi, ICON_FA_HEADPHONES " Sound Effects",
"Plays sound effects for events such as achievement unlocks and leaderboard submissions.",
"Cheevos", "SoundEffects", true, enabled);
DrawToggleSetting(
bsi, ICON_FA_MAGIC " Show Challenge Indicators",
"Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.", "Cheevos",
"PrimedIndicators", true, enabled);
DrawToggleSetting(bsi, ICON_FA_MEDAL " Test Unofficial Achievements",
"When enabled, DuckStation will list achievements from unofficial sets. These achievements are not "
"tracked by RetroAchievements.",
@ -4036,6 +4044,11 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
EndFullscreenWindow();
}
#ifdef WITH_CHEEVOS
if (Achievements::GetPrimedAchievementCount() > 0)
DrawPrimedAchievementsList();
#endif
}
void FullscreenUI::InitializePlaceholderSaveStateListEntry(SaveStateListEntry* li, const std::string& title,
@ -5572,7 +5585,7 @@ void FullscreenUI::DrawAchievementsWindow()
EndFullscreenWindow();
}
void FullscreenUI::DrawPrimedAchievements()
void FullscreenUI::DrawPrimedAchievementsIcons()
{
const ImVec2 image_size(LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT, LAYOUT_MENU_BUTTON_HEIGHT));
const float spacing = LayoutScale(10.0f);
@ -5588,7 +5601,7 @@ void FullscreenUI::DrawPrimedAchievements()
if (!achievement.primed)
return true;
const std::string& badge_path = Achievements::GetAchievementBadgePath(achievement);
const std::string& badge_path = Achievements::GetAchievementBadgePath(achievement, true, true);
if (badge_path.empty())
return true;
@ -5603,6 +5616,80 @@ void FullscreenUI::DrawPrimedAchievements()
});
}
void FullscreenUI::DrawPrimedAchievementsList()
{
auto lock = Achievements::GetLock();
const u32 primed_count = Achievements::GetPrimedAchievementCount();
const ImGuiIO& io = ImGui::GetIO();
ImFont* font = g_medium_font;
const ImVec2 image_size(LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY));
const float margin = LayoutScale(10.0f);
const float spacing = LayoutScale(10.0f);
const float padding = LayoutScale(10.0f);
const float max_text_width = LayoutScale(300.0f);
const float row_width = max_text_width + padding + padding + image_size.x + spacing;
const float title_height = padding + font->FontSize + padding;
const ImVec2 box_min(io.DisplaySize.x - row_width - margin, margin);
const ImVec2 box_max(box_min.x + row_width,
box_min.y + title_height + (static_cast<float>(primed_count) * (image_size.y + padding)));
ImDrawList* dl = ImGui::GetBackgroundDrawList();
dl->AddRectFilled(box_min, box_max, IM_COL32(0x21, 0x21, 0x21, 200), LayoutScale(10.0f));
dl->AddText(font, font->FontSize, ImVec2(box_min.x + padding, box_min.y + padding), IM_COL32(255, 255, 255, 255),
"Active Challenge Achievements");
const float y_advance = image_size.y + spacing;
const float acheivement_name_offset = (image_size.y - font->FontSize) / 2.0f;
const float max_non_ellipised_text_width = max_text_width - LayoutScale(10.0f);
ImVec2 position(box_min.x + padding, box_min.y + title_height);
Achievements::EnumerateAchievements([font, &image_size, max_text_width, spacing, y_advance, acheivement_name_offset,
max_non_ellipised_text_width,
&position](const Achievements::Achievement& achievement) {
if (!achievement.primed)
return true;
const std::string& badge_path = Achievements::GetAchievementBadgePath(achievement, true, true);
if (badge_path.empty())
return true;
GPUTexture* badge = GetCachedTextureAsync(badge_path.c_str());
if (!badge)
return true;
ImDrawList* dl = ImGui::GetBackgroundDrawList();
dl->AddImage(badge, position, position + image_size);
const char* achievement_title = achievement.title.c_str();
const char* achievement_tile_end = achievement_title + achievement.title.length();
const char* remaining_text = nullptr;
const ImVec2 text_width(font->CalcTextSizeA(font->FontSize, max_non_ellipised_text_width, 0.0f, achievement_title,
achievement_tile_end, &remaining_text));
const ImVec2 text_position(position.x + image_size.x + spacing, position.y + acheivement_name_offset);
const ImVec4 text_bbox(text_position.x, text_position.y, text_position.x + max_text_width,
text_position.y + image_size.y);
const u32 text_color = IM_COL32(255, 255, 255, 255);
if (remaining_text < achievement_tile_end)
{
dl->AddText(font, font->FontSize, text_position, text_color, achievement_title, remaining_text, 0.0f, &text_bbox);
dl->AddText(font, font->FontSize, ImVec2(text_position.x + text_width.x, text_position.y), text_color, "...",
nullptr, 0.0f, &text_bbox);
}
else
{
dl->AddText(font, font->FontSize, text_position, text_color, achievement_title,
achievement_title + achievement.title.length(), 0.0f, &text_bbox);
}
position.y += y_advance;
return true;
});
}
bool FullscreenUI::OpenLeaderboardsWindow()
{
if (!System::IsValid() || !Achievements::HasActiveGame() || Achievements::GetLeaderboardCount() == 0 || !Initialize())