Frontend: Call timeBeginPeriod() to increase timer resolution
Hopefully will prevent FPS fluctuations due to sleep variation.
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@@ -20,5 +20,5 @@ if(WIN32)
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d3d11_host_display.cpp
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d3d11_host_display.h
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)
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target_link_libraries(duckstation PRIVATE d3d11.lib)
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target_link_libraries(duckstation PRIVATE d3d11.lib winmm.lib)
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endif()
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