Achievements: Add sound effects

This commit is contained in:
Connor McLaughlin
2022-09-21 22:54:37 +10:00
parent a4eb5f1d5d
commit 5568de1e03
9 changed files with 44 additions and 13 deletions

View File

@ -344,6 +344,7 @@ void Settings::Load(SettingsInterface& si)
achievements_use_first_disc_from_playlist = si.GetBoolValue("Cheevos", "UseFirstDiscFromPlaylist", true);
achievements_rich_presence = si.GetBoolValue("Cheevos", "RichPresence", true);
achievements_challenge_mode = si.GetBoolValue("Cheevos", "ChallengeMode", false);
achievements_sound_effects = si.GetBoolValue("Cheevos", "SoundEffects", true);
log_level = ParseLogLevelName(si.GetStringValue("Logging", "LogLevel", GetLogLevelName(DEFAULT_LOG_LEVEL)).c_str())
.value_or(DEFAULT_LOG_LEVEL);
@ -528,6 +529,7 @@ void Settings::Save(SettingsInterface& si) const
si.SetBoolValue("Cheevos", "UseFirstDiscFromPlaylist", achievements_use_first_disc_from_playlist);
si.SetBoolValue("Cheevos", "RichPresence", achievements_rich_presence);
si.SetBoolValue("Cheevos", "ChallengeMode", achievements_challenge_mode);
si.SetBoolValue("Cheevos", "SoundEffects", achievements_sound_effects);
si.SetStringValue("Logging", "LogLevel", GetLogLevelName(log_level));
si.SetStringValue("Logging", "LogFilter", log_filter.c_str());