AnalogController: Improve DualShock rumble handling
Fixes low vibration in Final Fantasy VIII, missing vibration in Armored Core Project Phantasma, etc.
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@ -99,6 +99,12 @@ private:
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GetAnalogMode5,
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GetAnalogMode6,
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UnlockRumbleIDMSB,
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GetSetRumble1,
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GetSetRumble2,
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GetSetRumble3,
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GetSetRumble4,
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GetSetRumble5,
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GetSetRumble6,
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Command46IDMSB,
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Command461,
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Command462,
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@ -132,6 +138,8 @@ private:
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void SetAnalogMode(bool enabled);
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void SetMotorState(u8 motor, u8 value);
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u8 GetExtraButtonMaskLSB() const;
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void ResetRumbleConfig();
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void SetMotorStateForConfigIndex(int index, u8 value);
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u32 m_index;
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@ -149,8 +157,21 @@ private:
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std::array<u8, static_cast<u8>(Axis::Count)> m_axis_state{};
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enum : u8
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{
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LargeMotor = 0,
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SmallMotor = 1
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};
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std::array<u8, 6> m_rumble_config{};
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int m_rumble_config_large_motor_index = -1;
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int m_rumble_config_small_motor_index = -1;
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bool m_analog_toggle_queued = false;
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// TODO: Set this with command 0x4D and increase response length in digital mode accordingly
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u8 m_digital_mode_additional_bytes = 0;
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// buttons are active low
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u16 m_button_state = UINT16_C(0xFFFF);
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