PostProcessing: Add compile progress indicator
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@ -19,6 +19,7 @@ class GPUTexture;
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class Error;
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class SettingsInterface;
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class ProgressCallback;
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namespace PostProcessing {
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struct ShaderOption
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@ -124,7 +125,7 @@ void Shutdown();
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GPUTexture* GetInputTexture();
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const Common::Timer& GetTimer();
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bool CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height);
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bool CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height, ProgressCallback* progress = nullptr);
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bool Apply(GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height, s32 orig_width,
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s32 orig_height);
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