Cheevos: Move to core
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@@ -5,12 +5,14 @@
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#include <string>
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#include <vector>
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class HostDisplayTexture;
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namespace ImGuiFullscreen {
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#define HEX_TO_IMVEC4(hex, alpha) \
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ImVec4(static_cast<float>((hex >> 16) & 0xFFu) / 255.0f, static_cast<float>((hex >> 8) & 0xFFu) / 255.0f, \
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static_cast<float>(hex & 0xFFu) / 255.0f, static_cast<float>(alpha) / 255.0f)
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using ResolveTextureHandleCallback = ImTextureID (*)(const std::string& path);
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using LoadTextureFunction = std::unique_ptr<HostDisplayTexture>(*)(const char* path);
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static constexpr float LAYOUT_SCREEN_WIDTH = 1280.0f;
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static constexpr float LAYOUT_SCREEN_HEIGHT = 720.0f;
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@@ -26,11 +28,17 @@ extern ImFont* g_standard_font;
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extern ImFont* g_medium_font;
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extern ImFont* g_large_font;
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extern bool g_initialized;
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extern float g_layout_scale;
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extern float g_layout_padding_left;
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extern float g_layout_padding_top;
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extern float g_menu_bar_size;
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static ALWAYS_INLINE bool IsInitialized()
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{
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return g_initialized;
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}
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static ALWAYS_INLINE float DPIScale(float v)
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{
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return ImGui::GetIO().DisplayFramebufferScale.x * v;
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@@ -132,6 +140,12 @@ static ALWAYS_INLINE ImVec4 UISecondaryTextColor()
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return HEX_TO_IMVEC4(0xffffff, 0xff);
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}
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/// Initializes, setting up any state.
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bool Initialize();
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/// Shuts down, clearing all state.
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void Shutdown();
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void SetFontFilename(std::string filename);
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void SetFontData(std::vector<u8> data);
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void SetIconFontFilename(std::string icon_font_filename);
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@@ -142,8 +156,10 @@ void SetFontGlyphRanges(const ImWchar* glyph_ranges);
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/// Changes the menu bar size. Don't forget to call UpdateLayoutScale() and UpdateFonts().
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void SetMenuBarSize(float size);
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/// Resolves a texture name to a handle.
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void SetResolveTextureFunction(ResolveTextureHandleCallback callback);
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/// Texture cache.
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HostDisplayTexture* GetCachedTexture(const std::string& name);
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bool InvalidateCachedTexture(const std::string& path);
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void SetLoadTextureFunction(LoadTextureFunction callback);
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/// Rebuilds fonts to a new scale if needed. Returns true if fonts have changed and the texture needs updating.
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bool UpdateFonts();
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