GPU: Add downsample scale option
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@@ -30,7 +30,7 @@ public:
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std::string GenerateAdaptiveDownsampleMipFragmentShader(bool first_pass);
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std::string GenerateAdaptiveDownsampleBlurFragmentShader();
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std::string GenerateAdaptiveDownsampleCompositeFragmentShader();
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std::string GenerateBoxSampleDownsampleFragmentShader();
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std::string GenerateBoxSampleDownsampleFragmentShader(u32 factor);
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private:
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ALWAYS_INLINE bool UsingMSAA() const { return m_multisamples > 1; }
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