GPU: Use half width vector types where appropriate

This commit is contained in:
Stenzek
2024-07-11 18:37:51 +10:00
parent d70f5ddb32
commit 59a2309a83
8 changed files with 2614 additions and 220 deletions

View File

@@ -294,7 +294,7 @@ private:
GSVector4i m_vram_dirty_draw_rect = INVALID_RECT;
GSVector4i m_vram_dirty_write_rect = INVALID_RECT;
GSVector4i m_current_uv_rect = INVALID_RECT;
GSVector2i m_current_texture_page_offset = {};
s32 m_current_texture_page_offset[2] = {};
std::unique_ptr<GPUPipeline> m_wireframe_pipeline;