GPU: Use half width vector types where appropriate
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@@ -294,7 +294,7 @@ private:
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GSVector4i m_vram_dirty_draw_rect = INVALID_RECT;
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GSVector4i m_vram_dirty_write_rect = INVALID_RECT;
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GSVector4i m_current_uv_rect = INVALID_RECT;
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GSVector2i m_current_texture_page_offset = {};
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s32 m_current_texture_page_offset[2] = {};
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std::unique_ptr<GPUPipeline> m_wireframe_pipeline;
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