SDL: Switch to Windows instead of Console subsystem
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@ -7,26 +7,8 @@
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#include <cstdio>
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#include <cstdlib>
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#undef main
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int main(int argc, char* argv[])
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{
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// set log flags
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#ifndef _DEBUG
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const LOGLEVEL level = LOGLEVEL_INFO;
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// const LOGLEVEL level = LOGLEVEL_DEV;
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// const LOGLEVEL level = LOGLEVEL_PROFILE;
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Log::SetConsoleOutputParams(true, nullptr, level);
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Log::SetFilterLevel(level);
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#else
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Log::SetConsoleOutputParams(true, nullptr, LOGLEVEL_DEBUG);
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Log::SetConsoleOutputParams(true, "Pad DigitalController MemoryCard SPU", LOGLEVEL_DEBUG);
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// Log::SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL SPU Pad DigitalController", LOGLEVEL_DEBUG);
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// Log::SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL Pad DigitalController MemoryCard InterruptController SPU
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// MDEC", LOGLEVEL_DEBUG); g_pLog->SetFilterLevel(LOGLEVEL_TRACE);
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Log::SetFilterLevel(LOGLEVEL_DEBUG);
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// Log::SetFilterLevel(LOGLEVEL_DEV);
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#endif
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FrontendCommon::EnsureSDLInitialized();
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std::unique_ptr<SDLHostInterface> host_interface = SDLHostInterface::Create();
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