D3D11: Support mipmaps in wrapper textures

This commit is contained in:
Connor McLaughlin
2020-12-30 14:56:43 +10:00
parent 68ce959d70
commit 59e8363075
4 changed files with 27 additions and 21 deletions

View File

@@ -23,7 +23,8 @@ public:
ALWAYS_INLINE u32 GetWidth() const { return m_width; }
ALWAYS_INLINE u32 GetHeight() const { return m_height; }
ALWAYS_INLINE u32 GetSamples() const { return m_samples; }
ALWAYS_INLINE u16 GetLevels() const { return m_levels; }
ALWAYS_INLINE u16 GetSamples() const { return m_samples; }
ALWAYS_INLINE bool IsMultisampled() const { return m_samples > 1; }
ALWAYS_INLINE DXGI_FORMAT GetFormat() const { return GetDesc().Format; }
D3D11_TEXTURE2D_DESC GetDesc() const;
@@ -33,7 +34,7 @@ public:
ALWAYS_INLINE operator ID3D11RenderTargetView*() const { return m_rtv.Get(); }
ALWAYS_INLINE operator bool() const { return static_cast<bool>(m_texture); }
bool Create(ID3D11Device* device, u32 width, u32 height, u32 samples, DXGI_FORMAT format, u32 bind_flags,
bool Create(ID3D11Device* device, u32 width, u32 height, u16 levels, u16 samples, DXGI_FORMAT format, u32 bind_flags,
const void* initial_data = nullptr, u32 initial_data_stride = 0, bool dynamic = false);
bool Adopt(ID3D11Device* device, ComPtr<ID3D11Texture2D> texture);
@@ -45,6 +46,7 @@ private:
ComPtr<ID3D11RenderTargetView> m_rtv;
u32 m_width;
u32 m_height;
u32 m_samples;
u16 m_levels;
u16 m_samples;
};
} // namespace D3D11