GPU: Fix timer 1 IRQs sometimes triggering late
Should hopefully fix missing voices in Akuji the Heartless.
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@@ -27,6 +27,16 @@ public:
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// dot clock/hblank/sysclk div 8
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bool IsUsingExternalClock(u32 timer) const { return m_states[timer].external_counting_enabled; }
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// queries for GPU
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bool IsExternalIRQEnabled(u32 timer) const
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{
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const CounterState& cs = m_states[timer];
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return (cs.external_counting_enabled && (cs.mode.bits & ((1u << 4) | (1u << 5))) != 0);
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}
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TickCount GetTicksUntilIRQ(u32 timer) const;
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void AddTicks(u32 timer, TickCount ticks);
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u32 ReadRegister(u32 offset);
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@@ -89,5 +99,5 @@ private:
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std::unique_ptr<TimingEvent> m_sysclk_event;
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std::array<CounterState, NUM_TIMERS> m_states{};
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u32 m_sysclk_div_8_carry = 0; // partial ticks for timer 3 with sysclk/8
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u32 m_sysclk_div_8_carry = 0; // partial ticks for timer 3 with sysclk/8
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};
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