GPU/HW: Implement oversized copies on GPU

Fixes slowdown caused by this.
This commit is contained in:
Connor McLaughlin
2020-04-19 22:30:54 +10:00
parent 045c4d1745
commit 5ad133a278
8 changed files with 129 additions and 16 deletions

View File

@@ -22,6 +22,7 @@ public:
std::string GenerateDisplayFragmentShader(bool depth_24bit, bool interlaced);
std::string GenerateVRAMReadFragmentShader();
std::string GenerateVRAMWriteFragmentShader();
std::string GenerateVRAMCopyFragmentShader();
HostDisplay::RenderAPI m_render_api;
u32 m_resolution_scale;