GPU/HW: Implement oversized copies on GPU
Fixes slowdown caused by this.
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@@ -22,6 +22,7 @@ public:
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std::string GenerateDisplayFragmentShader(bool depth_24bit, bool interlaced);
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std::string GenerateVRAMReadFragmentShader();
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std::string GenerateVRAMWriteFragmentShader();
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std::string GenerateVRAMCopyFragmentShader();
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HostDisplay::RenderAPI m_render_api;
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u32 m_resolution_scale;
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