Add *.psx as a supported PS-X EXE file type (#3290)
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@ -66,11 +66,11 @@ Log_SetChannel(MainWindow);
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static constexpr char DISC_IMAGE_FILTER[] = QT_TRANSLATE_NOOP(
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"MainWindow",
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"All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psf *.minipsf "
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"All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psx *.psf *.minipsf "
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"*.m3u);;Single-Track "
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"Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images "
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"(*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.exe "
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"*.psexe *.ps-exe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u)");
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"*.psexe *.ps-exe, *.psx);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u)");
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MainWindow* g_main_window = nullptr;
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