D3D11Device: Fix blend state not applying to MRTs

This commit is contained in:
Stenzek
2024-08-03 02:06:20 +10:00
parent 30c5ebae72
commit 5b590d434b
4 changed files with 45 additions and 16 deletions

View File

@ -413,6 +413,7 @@ public:
void SetTargetFormats(GPUTexture::Format color_format,
GPUTexture::Format depth_format_ = GPUTexture::Format::Unknown);
u32 GetRenderTargetCount() const;
};
GPUPipeline();