D3D11Device: Fix blend state not applying to MRTs
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@ -413,6 +413,7 @@ public:
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void SetTargetFormats(GPUTexture::Format color_format,
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GPUTexture::Format depth_format_ = GPUTexture::Format::Unknown);
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u32 GetRenderTargetCount() const;
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};
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GPUPipeline();
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