GPU/HW: Don't crash when switching to incompatible renderer
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@@ -113,9 +113,11 @@ bool System::CreateGPU()
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m_gpu = GPU::CreateHardwareOpenGLRenderer();
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break;
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#ifdef WIN32
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case Settings::GPURenderer::HardwareD3D11:
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m_gpu = GPU::CreateHardwareD3D11Renderer();
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break;
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#endif
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case Settings::GPURenderer::Software:
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default:
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