GPU/HW: Don't crash when switching to incompatible renderer

This commit is contained in:
Connor McLaughlin
2019-11-04 01:57:08 +10:00
parent a397979d72
commit 5d26c2177f
5 changed files with 15 additions and 13 deletions
+2
View File
@@ -113,9 +113,11 @@ bool System::CreateGPU()
m_gpu = GPU::CreateHardwareOpenGLRenderer();
break;
#ifdef WIN32
case Settings::GPURenderer::HardwareD3D11:
m_gpu = GPU::CreateHardwareD3D11Renderer();
break;
#endif
case Settings::GPURenderer::Software:
default: