GPU/HW: Add an option to use software renderer for readbacks
This commit is contained in:
@ -982,6 +982,12 @@ void GPU_HW_OpenGL::UpdateDisplay()
|
||||
|
||||
void GPU_HW_OpenGL::ReadVRAM(u32 x, u32 y, u32 width, u32 height)
|
||||
{
|
||||
if (IsUsingSoftwareRendererForReadbacks())
|
||||
{
|
||||
HandleVRAMReadWithSoftwareRenderer(x, y, width, height);
|
||||
return;
|
||||
}
|
||||
|
||||
// Get bounds with wrap-around handled.
|
||||
const Common::Rectangle<u32> copy_rect = GetVRAMTransferBounds(x, y, width, height);
|
||||
const u32 encoded_width = (copy_rect.GetWidth() + 1) / 2;
|
||||
@ -1019,7 +1025,7 @@ void GPU_HW_OpenGL::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
||||
Log_WarningPrintf("Oversized VRAM fill (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
|
||||
ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
|
||||
GPU::FillVRAM(x, y, width, height, color);
|
||||
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data(), false, false);
|
||||
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_ptr, false, false);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -1182,6 +1188,9 @@ void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wid
|
||||
|
||||
if (UseVRAMCopyShader(src_x, src_y, dst_x, dst_y, width, height))
|
||||
{
|
||||
if (IsUsingSoftwareRendererForReadbacks())
|
||||
GPU_HW::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
|
||||
|
||||
if (src_dirty)
|
||||
UpdateVRAMReadTexture();
|
||||
IncludeVRAMDirtyRectangle(dst_bounds);
|
||||
|
||||
Reference in New Issue
Block a user