CDROM: Fix handling of 8-bit ADPCM and decoder overruns

Fixes pops in menu music in Simple 1500 Series Vol. 92 - The Tozan
RPG - Ginrei no Hasha.

I haven't seen anything that _properly_ uses 8-bit ADPCM yet. The above
game does, but only in the inaudible portion of the start of the track.
This commit is contained in:
Stenzek
2024-07-23 21:50:00 +10:00
parent 861d4a5aa2
commit 5ec9c8a397
6 changed files with 165 additions and 201 deletions

View File

@ -17,8 +17,6 @@ add_library(util
cd_image_ppf.cpp
cd_subchannel_replacement.cpp
cd_subchannel_replacement.h
cd_xa.cpp
cd_xa.h
cue_parser.cpp
cue_parser.h
gpu_device.cpp