CDROM: Fix handling of 8-bit ADPCM and decoder overruns
Fixes pops in menu music in Simple 1500 Series Vol. 92 - The Tozan RPG - Ginrei no Hasha. I haven't seen anything that _properly_ uses 8-bit ADPCM yet. The above game does, but only in the inaudible portion of the start of the track.
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@ -17,8 +17,6 @@ add_library(util
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cd_image_ppf.cpp
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cd_subchannel_replacement.cpp
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cd_subchannel_replacement.h
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cd_xa.cpp
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cd_xa.h
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cue_parser.cpp
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cue_parser.h
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gpu_device.cpp
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