CDROM: Fix handling of 8-bit ADPCM and decoder overruns

Fixes pops in menu music in Simple 1500 Series Vol. 92 - The Tozan
RPG - Ginrei no Hasha.

I haven't seen anything that _properly_ uses 8-bit ADPCM yet. The above
game does, but only in the inaudible portion of the start of the track.
This commit is contained in:
Stenzek
2024-07-23 21:50:00 +10:00
parent 861d4a5aa2
commit 5ec9c8a397
6 changed files with 165 additions and 201 deletions

View File

@ -88,7 +88,6 @@
<ClInclude Include="shiftjis.h" />
<ClInclude Include="sockets.h" />
<ClInclude Include="state_wrapper.h" />
<ClInclude Include="cd_xa.h" />
<ClInclude Include="vulkan_builders.h" />
<ClInclude Include="vulkan_device.h" />
<ClInclude Include="vulkan_entry_points.h" />
@ -189,7 +188,6 @@
<ClCompile Include="page_fault_handler.cpp" />
<ClCompile Include="sockets.cpp" />
<ClCompile Include="state_wrapper.cpp" />
<ClCompile Include="cd_xa.cpp" />
<ClCompile Include="vulkan_builders.cpp" />
<ClCompile Include="vulkan_device.cpp" />
<ClCompile Include="vulkan_loader.cpp" />