CDROM: Fix handling of 8-bit ADPCM and decoder overruns
Fixes pops in menu music in Simple 1500 Series Vol. 92 - The Tozan RPG - Ginrei no Hasha. I haven't seen anything that _properly_ uses 8-bit ADPCM yet. The above game does, but only in the inaudible portion of the start of the track.
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@ -88,7 +88,6 @@
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<ClInclude Include="shiftjis.h" />
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<ClInclude Include="sockets.h" />
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<ClInclude Include="state_wrapper.h" />
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<ClInclude Include="cd_xa.h" />
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<ClInclude Include="vulkan_builders.h" />
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<ClInclude Include="vulkan_device.h" />
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<ClInclude Include="vulkan_entry_points.h" />
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@ -189,7 +188,6 @@
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<ClCompile Include="page_fault_handler.cpp" />
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<ClCompile Include="sockets.cpp" />
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<ClCompile Include="state_wrapper.cpp" />
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<ClCompile Include="cd_xa.cpp" />
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<ClCompile Include="vulkan_builders.cpp" />
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<ClCompile Include="vulkan_device.cpp" />
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<ClCompile Include="vulkan_loader.cpp" />
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