CDROM: Fix handling of 8-bit ADPCM and decoder overruns
Fixes pops in menu music in Simple 1500 Series Vol. 92 - The Tozan RPG - Ginrei no Hasha. I haven't seen anything that _properly_ uses 8-bit ADPCM yet. The above game does, but only in the inaudible portion of the start of the track.
This commit is contained in:
@@ -3,7 +3,6 @@
|
||||
<ItemGroup>
|
||||
<ClInclude Include="state_wrapper.h" />
|
||||
<ClInclude Include="audio_stream.h" />
|
||||
<ClInclude Include="cd_xa.h" />
|
||||
<ClInclude Include="iso_reader.h" />
|
||||
<ClInclude Include="cd_image.h" />
|
||||
<ClInclude Include="cd_subchannel_replacement.h" />
|
||||
@@ -77,7 +76,6 @@
|
||||
<ClCompile Include="state_wrapper.cpp" />
|
||||
<ClCompile Include="cd_image.cpp" />
|
||||
<ClCompile Include="audio_stream.cpp" />
|
||||
<ClCompile Include="cd_xa.cpp" />
|
||||
<ClCompile Include="cd_image_cue.cpp" />
|
||||
<ClCompile Include="cd_image_bin.cpp" />
|
||||
<ClCompile Include="iso_reader.cpp" />
|
||||
|
||||
Reference in New Issue
Block a user