GPU/HW: Add fallback path for no-texture-buffers
Yay, old Mali drivers without SSBOs...
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@@ -22,7 +22,7 @@ public:
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std::string GenerateWireframeGeometryShader();
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std::string GenerateWireframeFragmentShader();
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std::string GenerateVRAMReadFragmentShader();
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std::string GenerateVRAMWriteFragmentShader(bool use_ssbo);
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std::string GenerateVRAMWriteFragmentShader(bool use_buffer, bool use_ssbo);
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std::string GenerateVRAMCopyFragmentShader();
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std::string GenerateVRAMFillFragmentShader(bool wrapped, bool interlaced);
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std::string GenerateVRAMUpdateDepthFragmentShader();
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