GPU/HW: Add fallback path for no-texture-buffers

Yay, old Mali drivers without SSBOs...
This commit is contained in:
Stenzek
2023-12-19 01:47:40 +10:00
parent 4942964e2f
commit 5ef2ba0eb2
4 changed files with 57 additions and 20 deletions

View File

@@ -22,7 +22,7 @@ public:
std::string GenerateWireframeGeometryShader();
std::string GenerateWireframeFragmentShader();
std::string GenerateVRAMReadFragmentShader();
std::string GenerateVRAMWriteFragmentShader(bool use_ssbo);
std::string GenerateVRAMWriteFragmentShader(bool use_buffer, bool use_ssbo);
std::string GenerateVRAMCopyFragmentShader();
std::string GenerateVRAMFillFragmentShader(bool wrapped, bool interlaced);
std::string GenerateVRAMUpdateDepthFragmentShader();