Controller: Add method for reading analog input bytes
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@ -97,6 +97,17 @@ void NeGcon::SetButtonState(Button button, bool pressed)
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m_button_state |= u16(1) << indices[static_cast<u8>(button)];
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}
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u32 NeGcon::GetButtonStateBits() const
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{
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return m_button_state ^ 0xFFFF;
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}
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std::optional<u32> NeGcon::GetAnalogInputBytes() const
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{
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return m_axis_state[static_cast<size_t>(Axis::L)] << 24 | m_axis_state[static_cast<size_t>(Axis::II)] << 16 |
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m_axis_state[static_cast<size_t>(Axis::I)] << 8 | m_axis_state[static_cast<size_t>(Axis::Steering)];
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}
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void NeGcon::ResetTransferState()
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{
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m_transfer_state = TransferState::Idle;
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