MetalDevice: Anisotropy should be minimum 1

This commit is contained in:
Stenzek
2023-12-04 21:22:02 +10:00
parent 2071addce0
commit 601d8ff629
4 changed files with 5 additions and 7 deletions

View File

@ -197,7 +197,7 @@ std::unique_ptr<GPUSampler> D3D11Device::CreateSampler(const GPUSampler::Config&
desc.MinLOD = static_cast<float>(config.min_lod);
desc.MaxLOD = static_cast<float>(config.max_lod);
if (config.anisotropy > 0)
if (config.anisotropy > 1)
{
desc.Filter = D3D11_FILTER_ANISOTROPIC;
desc.MaxAnisotropy = config.anisotropy;